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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.
import haxe.io.Float64Array;
class JA_D extends JA_0 {
public var data:Float64Array = null;
public function new(length:Int) {
super();
this.data = new Float64Array(length);
this.length = length;
this.desc = "[D";
}
public function getTypedArray() return data;
static public function fromArray(items:Array) {
if (items == null) return null;
var out = new JA_D(items.length);
for (n in 0 ... items.length) out.set(n, items[n]);
return out;
}
inline public function get(index:Int):Float {
checkBounds(index);
return this.data[index];
}
inline public function set(index:Int, value:Float):Void {
checkBounds(index);
this.data[index] = value;
}
override public function getDynamic(index:Int):Dynamic {
return get(index);
}
override public function setDynamic(index:Int, value:Dynamic) {
set(index, value);
}
public function join(separator:String) {
var out = '';
for (n in 0 ... length) {
if (n != 0) out += separator;
out += get(n);
}
return out;
}
public override function clone() {
var out = new JA_D(length);
copy(this, out, 0, 0, length);
return out;
}
static public function copy(from:JA_D, to:JA_D, fromPos:Int, toPos:Int, length:Int) {
var _from:Float64Array = from.data;
var _to:Float64Array = to.data;
if (from == to && toPos > fromPos) {
var n = length;
while (--n >= 0) _to[toPos + n] = _from[fromPos + n];
} else {
for (n in 0 ... length) _to[toPos + n] = _from[fromPos + n];
}
}
}