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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.
import haxe.ds.Vector;
import haxe.Int64;
class JA_J extends JA_0 {
public var data:Vector = null;
static private var ZERO = Int64.make(0,0);
public function new(length:Int) {
super();
this.data = new Vector(length);
var zero = ZERO;
for (n in 0 ... length) this.data[n] = zero;
this.length = length;
this.desc = "[J";
}
public function getTypedArray() return data;
static public function fromArray(items:Array) {
if (items == null) return null;
var out = new JA_J(items.length);
for (n in 0 ... items.length) out.set(n, items[n]);
return out;
}
inline public function get(index:Int):Int64 {
checkBounds(index);
return this.data[index];
}
inline public function set(index:Int, value:Int64):Void {
checkBounds(index);
this.data[index] = value;
}
override public function getDynamic(index:Int):Dynamic {
return get(index);
}
override public function setDynamic(index:Int, value:Dynamic) {
set(index, value);
}
public function join(separator:String) {
var out = '';
for (n in 0 ... length) {
if (n != 0) out += separator;
out += get(n);
}
return out;
}
public override function clone() return fromArray(this.data.toArray());
static public function copy(from:JA_J, to:JA_J, fromPos:Int, toPos:Int, length:Int) {
if (from == to && toPos > fromPos) {
var n = length;
while (--n >= 0) to.set(toPos + n, from.get(fromPos + n));
} else {
for (n in 0 ... length) to.set(toPos + n, from.get(fromPos + n));
}
}
}