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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.
import haxe.io.UInt16Array;
class JA_S extends JA_0 {
public var data:UInt16Array = null;
public function new(length:Int) {
super();
this.data = new UInt16Array(length);
this.length = length;
this.desc = "[S";
}
public function getTypedArray() return data;
static public function fromArray(items:Array) {
if (items == null) return null;
var out = new JA_S(items.length);
for (n in 0 ... items.length) out.set(n, items[n]);
return out;
}
inline public function get(index:Int):Int {
return N.i2s(this.data[checkBounds(index)]);
}
inline public function set(index:Int, value:Int):Void {
checkBounds(index);
this.data[checkBounds(index)] = value;
}
override public function getDynamic(index:Int):Dynamic {
return get(index);
}
override public function setDynamic(index:Int, value:Dynamic) {
set(index, value);
}
public function join(separator:String) {
var out = '';
for (n in 0 ... length) {
if (n != 0) out += separator;
out += get(n);
}
return out;
}
public override function clone() {
var out = new JA_S(length);
copy(this, out, 0, 0, length);
return out;
}
static public function copy(from:JA_S, to:JA_S, fromPos:Int, toPos:Int, length:Int) {
if (from == to && toPos > fromPos) {
var n = length;
while (--n >= 0) to.set(toPos + n, from.get(fromPos + n));
} else {
for (n in 0 ... length) to.set(toPos + n, from.get(fromPos + n));
}
}
}