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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.
import haxe.io.UInt8Array;
import haxe.io.Bytes;
import haxe.io.BytesData;
class JA_B extends JA_0 {
public var data:UInt8Array = null;
public function new(length:Int, data: UInt8Array = null) {
super();
if (data == null) data = new UInt8Array(length); else length = data.length;
this.data = data;
this.length = length;
this.desc = "[B";
}
override public function getElementBytesSize():Int return 1;
override public function getArrayBufferView() return data.view;
public function getTypedArray() return data;
override public function getBytes():Bytes {
#if js
return Bytes.ofData(data.getData().buffer);
#else
return data.getData().bytes;
#end
}
public function getBytesData():BytesData {
// typedef UInt8ArrayData = js.html.Uint8Array;
// typedef BytesData = js.html.ArrayBuffer;
#if js
return data.getData().buffer;
#else
return data.getData().bytes.getData();
#end
}
static public function fromArray(items:Array) {
if (items == null) return null;
var out = new JA_B(items.length);
for (n in 0 ... items.length) out.set(n, items[n]);
return out;
}
static public function fromUInt8Array(items:UInt8Array) {
if (items == null) return null;
var out = new JA_B(items.length);
for (n in 0 ... items.length) out.set(n, items[n]);
return out;
}
static public function fromBytes(bytes:Bytes) {
if (bytes == null) return null;
var out = new JA_B(bytes.length);
var bytesData = bytes.getData();
for (n in 0 ... bytes.length) out.set(n, Bytes.fastGet(bytesData, n));
return out;
}
public function get(index:Int):Int return N.i2b(this.data[checkBounds(index)]);
public function set(index:Int, value:Int):Void this.data[checkBounds(index)] = value;
public function getBool(index:Int):Bool return get(index) != 0;
public function setBool(index:Int, value:Bool):Void set(index, value ? 1 : 0);
override public function getDynamic(index:Int):Dynamic return get(index);
override public function setDynamic(index:Int, value:Dynamic) set(index, value);
public function join(separator:String) {
var out = '';
for (n in 0 ... length) {
if (n != 0) out += separator;
out += get(n);
}
return out;
}
public override function clone() {
var out = new JA_B(length);
copy(this, out, 0, 0, length);
return out;
}
static public function copy(from:JA_B, to:JA_B, fromPos:Int, toPos:Int, length:Int) {
if (from == to && toPos > fromPos) {
var n = length;
while (--n >= 0) to.set(toPos + n, from.get(fromPos + n));
} else {
for (n in 0 ... length) to.set(toPos + n, from.get(fromPos + n));
}
}
}