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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.
import haxe.io.*;
import haxe.ds.Vector;
import haxe.Int32;
#if cpp
import cpp.Int32;
import cpp.Pointer;
import cpp.NativeArray;
typedef __JA_I_Item = Vector;
#elseif flash
typedef __JA_I_Item = Vector;
#else
typedef __JA_I_Item = Int32Array;
#end
{{ HAXE_CLASS_ANNOTATIONS }}
class JA_I extends JA_0 {
{{ HAXE_FIELD_ANNOTATIONS }}
public var data:__JA_I_Item = null;
#if cpp
{{ HAXE_FIELD_ANNOTATIONS }} public var ptr:Pointer = null;
#end
{{ HAXE_CONSTRUCTOR_ANNOTATIONS }}
public function new(length:Int, data:__JA_I_Item = null) {
super();
if (data == null) {
data = new __JA_I_Item(length);
} else {
length = data.length;
}
this.data = data;
this.length = length;
this.desc = "[I";
#if cpp
ptr = NativeArray.address(data.toData(), 0);
#end
}
{{ HAXE_METHOD_ANNOTATIONS }} override public function getElementBytesSize():Int return 4;
{{ HAXE_METHOD_ANNOTATIONS }}
static public function fromArray(items:Array) {
if (items == null) return null;
var out = new JA_I(items.length);
for (n in 0 ... items.length) out.set(n, items[n]);
return out;
}
{{ HAXE_METHOD_ANNOTATIONS }} static public function T(items:Array) return fromArray(items);
{{ HAXE_METHOD_ANNOTATIONS }} override public function getBytes(): Bytes throw 'getBytes';
{{ HAXE_METHOD_ANNOTATIONS }}
static public function fromBytes(bytes:Bytes) {
if (bytes == null) return null;
var out = new JA_I(0);
out.length = Std.int(bytes.length / 4);
for (n in 0 ... out.length) out.set(n, bytes.getInt32(n * 4));
return out;
}
#if cpp
{{ HAXE_METHOD_ANNOTATIONS }} inline public function get(index:Int):Int return ptr[checkBounds(index)];
{{ HAXE_METHOD_ANNOTATIONS }} inline public function set(index:Int, value:Int):Void ptr[checkBounds(index)] = value;
#else
{{ HAXE_METHOD_ANNOTATIONS }} inline public function get(index:Int):Int return this.data[checkBounds(index)];
{{ HAXE_METHOD_ANNOTATIONS }} inline public function set(index:Int, value:Int):Void this.data[checkBounds(index)] = value;
#end
{{ HAXE_METHOD_ANNOTATIONS }}
override public function getDynamic(index:Int):Dynamic return get(index);
{{ HAXE_METHOD_ANNOTATIONS }}
override public function setDynamic(index:Int, value:Dynamic) set(index, value);
{{ HAXE_METHOD_ANNOTATIONS }}
public function join(separator:String) {
var out = '';
for (n in 0 ... length) {
if (n != 0) out += separator;
out += get(n);
}
return out;
}
{{ HAXE_METHOD_ANNOTATIONS }}
public override function clone() {
var out = new JA_I(length);
copy(this, out, 0, 0, length);
return out;
}
{{ HAXE_METHOD_ANNOTATIONS }}
static public function copy(from:JA_I, to:JA_I, fromPos:Int, toPos:Int, length:Int) {
#if (cpp || flash)
Vector.blit(from.data, fromPos, to.data, toPos, length);
#else
if (from == to && toPos > fromPos) {
var n = length;
while (--n >= 0) to.set(toPos + n, from.get(fromPos + n));
} else {
for (n in 0 ... length) to.set(toPos + n, from.get(fromPos + n));
}
#end
}
{{ HAXE_METHOD_ANNOTATIONS }} override public function copyTo(srcPos: Int, dst: JA_0, dstPos: Int, length: Int) { copy(this, cast(dst, JA_I), srcPos, dstPos, length); }
}