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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.
The newest version!
package {
import flash.display.Sprite;
import flash.system.System;
import flash.system.fscommand;
import flash.desktop.NativeApplication;
import flash.utils.setTimeout;
import Bootstrap;
{% for c in BASE_CLASSES_FQNAMES %}
import {{ c }};
{% end %}
public class Main extends flash.display.Sprite {
public function Main() {
flash.utils.setTimeout(function(): void { Main.doMain(); }, 0);
}
static private function staticInit(): void {
Bootstrap.init();
{% for sc in STATIC_CONSTRUCTORS %}{{ sc }}
{% end %}
}
static private function doActualMain(): void {
{{ MAIN_METHOD_CALL }}
}
static private function doMain(): void {
var air: Boolean = inAir();
if (air) {
try {
staticInit();
doActualMain();
} catch (e: *) {
if (e is Error) {
trace((e as Error).getStackTrace())
} else {
trace(e);
}
}
flash.desktop.NativeApplication.nativeApplication.exit();
} else {
staticInit();
doActualMain();
}
}
static private function inAir(): Boolean {
try {
flash.utils.getDefinitionByName('flash.desktop.NativeApplication');
return true;
} catch (e: *) {
return false;
}
}
}
}