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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.
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@:headerNamespaceCode('namespace { extern "C" {
#ifdef HX_WINDOWS
void* __stdcall LoadLibraryA(char *name);
void* __stdcall GetProcAddress(void *lib, char *name);
int __stdcall FreeLibrary(void *lib);
#else
void* dlopen(const char *file, int mode);
void *dlsym(void *handle, char *name);
int dlclose(void *handle);
#endif
} }')
class HaxeDynamicLoad {
@:noStack
static public function dlopen(name:String):haxe.Int64 {
untyped __cpp__('
#if HX_WINDOWS
return (size_t)(void *)LoadLibraryA({0});
#else
return (size_t)(void *)dlopen({0}, 0);
#endif
', cpp.NativeString.c_str(name));
return 0;
}
@:noStack
static public function dlsym(handle:haxe.Int64, name:String):haxe.Int64 {
untyped __cpp__('
#if HX_WINDOWS
return (size_t)(void *)GetProcAddress((void *)(size_t)({0}), {1});
#else
return (size_t)(void *)dlsym((void *)(size_t)({0}), {1});
#endif
', handle, cpp.NativeString.c_str(name));
return 0;
}
@:noStack
static public function dlclose(handle:haxe.Int64):Int {
untyped __cpp__('
#if HX_WINDOWS
return (size_t)(void *)FreeLibrary((void *)(size_t){0});
#else
return (size_t)(void *)dlclose((void *)(size_t){0});
#endif
', handle);
return 0;
}
}