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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.
The newest version!
import haxe.ds.Vector;
import haxe.Int64;
#if (cpp)
import cpp.Int64;
import cpp.Pointer;
import cpp.NativeArray;
#end
{{ HAXE_CLASS_ANNOTATIONS }}
class JA_J extends JA_0 {
#if cpp
{{ HAXE_FIELD_ANNOTATIONS }} public var data:Vector = null;
{{ HAXE_FIELD_ANNOTATIONS }} public var ptr:Pointer = null;
#else
{{ HAXE_FIELD_ANNOTATIONS }} public var data:Vector = null;
{{ HAXE_FIELD_ANNOTATIONS }} static public var ZERO:haxe.Int64 = 0;
#end
{{ HAXE_CONSTRUCTOR_ANNOTATIONS }}
public function new(length:Int) {
super();
this.length = length;
this.elementShift = 3;
this.desc = "[J";
#if cpp
this.data = new Vector(length * 2);
ptr = NativeArray.address(data.toData(), 0);
rawPtr = ptr.rawCast();
#else
this.data = new Vector(length * 2);
for (n in 0 ... length) data.set(n, ZERO);
#end
}
{{ HAXE_METHOD_ANNOTATIONS }}
override public function getElementBytesSize():Int return 8;
{{ HAXE_METHOD_ANNOTATIONS }}
public function getTypedArray() return data;
{{ HAXE_METHOD_ANNOTATIONS }}
static public function fromArray(items:Array) {
if (items == null) return null;
var out = new JA_J(items.length);
for (n in 0 ... items.length) out.set(n, items[n]);
return out;
}
#if cpp
// Little Endian!!!!
{{ HAXE_METHOD_ANNOTATIONS }} inline public function get(index:Int):haxe.Int64 {
var i = checkBounds(index) * 2;
var low = ptr[i + 0];
var high = ptr[i + 1];
return haxe.Int64.make(high, low);
}
{{ HAXE_METHOD_ANNOTATIONS }} inline public function set(index:Int, value:haxe.Int64):Void {
var i = checkBounds(index) * 2;
ptr[i + 0] = value.low;
ptr[i + 1] = value.high;
}
#else
{{ HAXE_METHOD_ANNOTATIONS }} inline public function get(index:Int):haxe.Int64 { return this.data[checkBounds(index)]; }
{{ HAXE_METHOD_ANNOTATIONS }} inline public function set(index:Int, value:haxe.Int64):Void { this.data[checkBounds(index)] = value; }
#end
{{ HAXE_METHOD_ANNOTATIONS }}
override public function getDynamic(index:Int):Dynamic {
return get(index);
}
{{ HAXE_METHOD_ANNOTATIONS }}
override public function setDynamic(index:Int, value:Dynamic) {
set(index, value);
}
{{ HAXE_METHOD_ANNOTATIONS }}
public function join(separator:String) {
var out = '';
for (n in 0 ... length) {
if (n != 0) out += separator;
out += get(n);
}
return out;
}
{{ HAXE_METHOD_ANNOTATIONS }}
public override function clone() {
var out = new JA_J(length);
Vector.blit(this.data, 0, out.data, 0, out.data.length); // does this support overlapping?
return out;
}
{{ HAXE_METHOD_ANNOTATIONS }}
public function fill(from: Int, to: Int, value: haxe.Int64) {
#if cpp
N.memsetN8(this.rawPtr, from, to - from, value);
#else
for (n in from ... to) set(n, value);
#end
}
{{ HAXE_METHOD_ANNOTATIONS }}
static public function copy(from:JA_J, to:JA_J, fromPos:Int, toPos:Int, length:Int) {
#if cpp
fromPos *= 2;
toPos *= 2;
length *= 2;
#end
#if (cpp || flash)
Vector.blit(from.data, fromPos, to.data, toPos, length); // does this support overlapping?
#else
if (from == to && toPos > fromPos) {
var n = length;
while (--n >= 0) to.set(toPos + n, from.get(fromPos + n));
} else {
for (n in 0 ... length) to.set(toPos + n, from.get(fromPos + n));
}
#end
}
{{ HAXE_METHOD_ANNOTATIONS }}
public function setArraySlice(startIndex: Int, array: Array) {
for (n in 0...array.length) this.set(startIndex + n, array[n]);
}
{{ HAXE_METHOD_ANNOTATIONS }} override public function copyTo(srcPos: Int, dst: JA_0, dstPos: Int, length: Int) { copy(this, cast(dst, JA_J), srcPos, dstPos, length); }
}