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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.
The newest version!
import haxe.ds.Vector;
{{ HAXE_CLASS_ANNOTATIONS }}
class JA_L extends JA_0 {
{{ HAXE_FIELD_ANNOTATIONS }}
public var data:Vector<{% CLASS java.lang.Object %}> = null;
{{ HAXE_CONSTRUCTOR_ANNOTATIONS }}
public function new(length:Int, desc:String) {
super();
this.data = new Vector<{% CLASS java.lang.Object %}>(length);
this.length = length;
this.elementShift = -1; // Unknown
this.desc = desc;
}
{{ HAXE_METHOD_ANNOTATIONS }}
static public function fromArray(desc:String, items:Array):JA_L {
if (items == null) return null;
var out = new JA_L(items.length, desc);
for (n in 0 ... items.length) out.set(n, cast items[n]);
return out;
}
{{ HAXE_METHOD_ANNOTATIONS }} static public function T0(desc:String):JA_L return fromArray(desc, []);
{{ HAXE_METHOD_ANNOTATIONS }} static public function T1(desc:String, a:Dynamic):JA_L return fromArray(desc, [a]);
{{ HAXE_METHOD_ANNOTATIONS }} static public function T2(desc:String, a:Dynamic, b:Dynamic):JA_L return fromArray(desc, [a, b]);
{{ HAXE_METHOD_ANNOTATIONS }} static public function T3(desc:String, a:Dynamic, b:Dynamic, c:Dynamic):JA_L return fromArray(desc, [a, b, c]);
{{ HAXE_METHOD_ANNOTATIONS }} static public function T4(desc:String, a:Dynamic, b:Dynamic, c:Dynamic, d:Dynamic):JA_L return fromArray(desc, [a, b, c, d]);
{{ HAXE_METHOD_ANNOTATIONS }} static public function T5(desc:String, a:Dynamic, b:Dynamic, c:Dynamic, d:Dynamic, e:Dynamic):JA_L return fromArray(desc, [a, b, c, d, e]);
{{ HAXE_METHOD_ANNOTATIONS }}
static public function fromObjectArray(items:Array<{% CLASS java.lang.Object %}>, desc:String):JA_L {
if (items == null) return null;
var out = new JA_L(items.length, desc);
for (n in 0 ... items.length) out.set(n, items[n]);
return out;
}
{{ HAXE_METHOD_ANNOTATIONS }}
static public function fromArray1(items:Array<{% CLASS java.lang.Object %}>, desc:String):JA_0 {
if (items == null) return null;
var out = create(items.length, desc);
for (n in 0 ... items.length) out.setDynamic(n, items[n]);
return out;
}
{{ HAXE_METHOD_ANNOTATIONS }}
static public function fromArray2(items:Array>, desc:String) {
if (items == null) return null;
var out = new JA_L(items.length, desc);
for (n in 0 ... items.length) out.set(n, fromArray1(items[n], desc.substr(1)));
return out;
}
{{ HAXE_METHOD_ANNOTATIONS }}
override public function toArray():Array<{% CLASS java.lang.Object %}> return data.toArray();
{{ HAXE_METHOD_ANNOTATIONS }}
static public function toArrayOrEmpty(v:JA_L):Array<{% CLASS java.lang.Object %}> {
return (v != null) ? v.toArray() : [];
}
{{ HAXE_METHOD_ANNOTATIONS }}
public function get(index:Int):{% CLASS java.lang.Object %} return this.data[checkBounds(index)];
{{ HAXE_METHOD_ANNOTATIONS }}
public function set(index:Int, value:{% CLASS java.lang.Object %}):Void this.data[checkBounds(index)] = value;
{{ HAXE_METHOD_ANNOTATIONS }}
override public function getDynamic(index:Int):Dynamic return get(index);
{{ HAXE_METHOD_ANNOTATIONS }}
override public function setDynamic(index:Int, value:Dynamic) set(index, value);
{{ HAXE_METHOD_ANNOTATIONS }}
public function join(separator:String) {
var out = '';
for (n in 0 ... length) {
if (n != 0) out += separator;
out += get(n);
}
return out;
}
{{ HAXE_METHOD_ANNOTATIONS }}
public override function clone() return fromArray(this.desc, this.data.toArray());
{{ HAXE_METHOD_ANNOTATIONS }}
public function fill(from: Int, to: Int, value: {% CLASS java.lang.Object %}) {
for (n in from ... to) set(n, value);
}
{{ HAXE_METHOD_ANNOTATIONS }}
static public function copy(from:JA_L, to:JA_L, fromPos:Int, toPos:Int, length:Int) {
#if (sys || flash)
Vector.blit(from.data, fromPos, to.data, toPos, length); // does this support overlapping?
#else
if (from == to && toPos > fromPos) {
var n = length;
while (--n >= 0) to.set(toPos + n, from.get(fromPos + n));
} else {
for (n in 0 ... length) to.set(toPos + n, from.get(fromPos + n));
}
#end
}
{{ HAXE_METHOD_ANNOTATIONS }}
static public function create(size:Int, desc:String):JA_0 {
switch (desc) {
case "[Z": return new JA_Z(size);
case "[B": return new JA_B(size);
case "[C": return new JA_C(size);
case "[S": return new JA_S(size);
case "[I": return new JA_I(size);
case "[J": return new JA_J(size);
case "[F": return new JA_F(size);
case "[D": return new JA_D(size);
default: return new JA_L(size, desc);
}
}
{{ HAXE_METHOD_ANNOTATIONS }}
static public function createMulti(sizes:Array, desc:String):JA_0 {
if (sizes.length == 0) return null;
var size = sizes[0];
if (sizes.length == 1) return create(size, desc);
var sizes2 = sizes.slice(1);
var desc2 = desc.substr(1);
return JA_L.fromArray(desc, [for (n in 0 ... size) createMulti(sizes2, desc2)]);
}
{{ HAXE_METHOD_ANNOTATIONS }}
static public function createMultiSure(sizes:Array, desc:String):JA_L {
if (sizes.length < 2) throw 'Invalid multidimensional array';
return cast(createMulti(sizes, desc), JA_L);
}
{{ HAXE_METHOD_ANNOTATIONS }}
public function setArraySlice(startIndex: Int, array: Array<{% CLASS java.lang.Object %}>) {
for (n in 0...array.length) this.set(startIndex + n, array[n]);
}
{{ HAXE_METHOD_ANNOTATIONS }} override public function copyTo(srcPos: Int, dst: JA_0, dstPos: Int, length: Int) { copy(this, cast(dst, JA_L), srcPos, dstPos, length); }
}