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Lunar Base is a simple game framework written in Java. It is written using an entity-component-system architecture.
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/*
* This file is part of the lunar-base package.
*
* Copyright (c) 2014 Eric Fritz
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package com.kauridev.lunarbase;
/**
* A mapper which retrieves a specific component associated with an entity.
*
* @author Eric Fritz
*/
public class ComponentMapper
{
/**
* The component manager.
*/
private ComponentManager manager;
/**
* The target component type.
*/
private Class type;
/**
* Creates a new ComponentMapper.
*
* @param componentManager The component manager.
* @param type The target component type.
*/
public ComponentMapper(ComponentManager componentManager, Class type) {
this.manager = componentManager;
this.type = type;
}
/**
* Returns the component of the target type associated with an entity.
*
* @param entity The entity.
*
* @return The component or null if it does not exist.
*/
public E get(Entity entity) {
return manager.getComponent(entity, type);
}
}
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