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Lunar Base is a simple game framework written in Java. It is written using an entity-component-system architecture.
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/*
* This file is part of the lunar-base package.
*
* Copyright (c) 2014 Eric Fritz
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package com.kauridev.lunarbase;
/**
* A view represents a state of the game.
*
* @author Eric Fritz
*/
public interface GameView
{
/**
* Initializes the view.
*/
public void init();
/**
* Called after the view has stopped updating. This is where allocated resources should be
* closed or released.
*/
public void exit();
/**
* Called when it has been determined that game logic needs to be processed.
*
* @param elapsed The number of milliseconds elapsed since the last call to update.
* @param hasFocus Whether this view should process user input.
*/
public void update(double elapsed, boolean hasFocus);
/**
* Called when it has been determines it is time to render a frame.
*
* @param elapsed The number of milliseconds elapsed since the last call to render.
*/
public void render(double elapsed);
/**
* Returns true if the view is an overlay, false otherwise.
*
* Overlay views allow views lower in the stack to accept user input.
*
* @return true if the view is an overlay, false otherwise.
*/
public boolean isOverlay();
}
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