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SVG Salamander - tools and components for SVG rendering, manipulation and animation
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/*
* FillElement.java
*
*
* The Salamander Project - 2D and 3D graphics libraries in Java
* Copyright (C) 2004 Mark McKay
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Mark McKay can be contacted at [email protected]. Salamander and other
* projects can be found at http://www.kitfox.com
*
* Created on March 18, 2004, 6:52 AM
*/
package com.kitfox.svg;
import com.kitfox.svg.xml.StyleAttribute;
import java.awt.*;
import java.awt.geom.*;
import java.net.*;
import java.util.*;
import com.kitfox.svg.xml.*;
import org.xml.sax.*;
/**
* @author Mark McKay
* @author Mark McKay
*/
public class FePointLight extends FeLight
{
float x = 0f;
float y = 0f;
float z = 0f;
/** Creates a new instance of FillElement */
public FePointLight() {
}
protected void build() throws SVGException
{
super.build();
StyleAttribute sty = new StyleAttribute();
String strn;
if (getPres(sty.setName("x"))) x = sty.getFloatValueWithUnits();
if (getPres(sty.setName("y"))) y = sty.getFloatValueWithUnits();
if (getPres(sty.setName("z"))) z = sty.getFloatValueWithUnits();
}
public float getX() { return x; }
public float getY() { return y; }
public float getZ() { return z; }
public boolean updateTime(double curTime) throws SVGException
{
// if (trackManager.getNumTracks() == 0) return false;
//Get current values for parameters
StyleAttribute sty = new StyleAttribute();
boolean stateChange = false;
if (getPres(sty.setName("x")))
{
float newVal = sty.getFloatValueWithUnits();
if (newVal != x)
{
x = newVal;
stateChange = true;
}
}
if (getPres(sty.setName("y")))
{
float newVal = sty.getFloatValueWithUnits();
if (newVal != y)
{
y = newVal;
stateChange = true;
}
}
if (getPres(sty.setName("z")))
{
float newVal = sty.getFloatValueWithUnits();
if (newVal != z)
{
z = newVal;
stateChange = true;
}
}
return stateChange;
}
}