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com.kotcrab.vis.ui.widget.VisTree Maven / Gradle / Ivy
/*
* Copyright 2014-2016 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.kotcrab.vis.ui.widget;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.ui.Tree;
import com.kotcrab.vis.ui.FocusManager;
import com.kotcrab.vis.ui.Focusable;
import com.kotcrab.vis.ui.VisUI;
/**
* Does not provide additional features over standard {@link Tree}, however for proper VisUI focus border management VisTree
* should be always preferred. Compatible with standard {@link Tree}
* @author Kotcrab
* @see Tree
*/
public class VisTree extends Tree {
public VisTree (String styleName) {
super(VisUI.getSkin(), styleName);
init();
}
public VisTree () {
super(VisUI.getSkin());
init();
}
public VisTree (TreeStyle style) {
super(style);
init();
}
private void init () {
addListener(new InputListener() {
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
Focusable focusable = FocusManager.getFocusedWidget();
if (focusable instanceof Actor == false || isAscendantOf((Actor) focusable) == false) {
FocusManager.resetFocus(getStage());
}
return false;
}
});
}
}
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