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UI toolkit and flat design skin for scene2d.ui
/*
* Copyright 2014-2017 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.kotcrab.vis.ui.building;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.kotcrab.vis.ui.building.utilities.CellWidget;
import com.kotcrab.vis.ui.building.utilities.Padding;
/**
* Ignores row() calls and builds table with all widgets put into one column.
* @author MJ
*/
public class OneColumnTableBuilder extends TableBuilder {
public OneColumnTableBuilder () {
super();
}
/** @param defaultWidgetPadding will be applied to all added widgets if no specific padding is given. */
public OneColumnTableBuilder (final Padding defaultWidgetPadding) {
super(defaultWidgetPadding);
}
public OneColumnTableBuilder (final int estimatedWidgetsAmount, final int estimatedRowsAmount) {
super(estimatedWidgetsAmount, estimatedRowsAmount);
}
/** @param defaultWidgetPadding will be applied to all added widgets if no specific padding is given. */
public OneColumnTableBuilder (final int estimatedWidgetsAmount, final int estimatedRowsAmount,
final Padding defaultWidgetPadding) {
super(estimatedWidgetsAmount, estimatedRowsAmount, defaultWidgetPadding);
}
@Override
protected void fillTable (final Table table) {
for (final CellWidget extends Actor> widget : getWidgets()) {
widget.buildCell(table, getDefaultWidgetPadding()).row();
}
}
}