com.kotcrab.vis.ui.building.utilities.layouts.GridTableLayout Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of vis-ui Show documentation
Show all versions of vis-ui Show documentation
UI toolkit and flat design skin for scene2d.ui
/*
* Copyright 2014-2017 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.kotcrab.vis.ui.building.utilities.layouts;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.kotcrab.vis.ui.building.GridTableBuilder;
import com.kotcrab.vis.ui.building.utilities.CellWidget;
/**
* Additional TableLayout with customizable variables. Converts passed widgets into a table using
* GridTableBuilder.
* @author MJ
*/
public class GridTableLayout implements ActorLayout {
private final int rowSize;
public GridTableLayout (final int rowSize) {
this.rowSize = rowSize;
}
/**
* Default factory method.
* @return new GridTableLayout, building grid with the passed row size.
*/
public static GridTableLayout withRowSize (final int rowSize) {
return new GridTableLayout(rowSize);
}
@Override
public Actor convertToActor (final Actor... widgets) {
return convertToActor(CellWidget.wrap(widgets));
}
@Override
public Actor convertToActor (final CellWidget>... widgets) {
return TableLayout.convertToTable(new GridTableBuilder(rowSize), widgets);
}
}