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/*
 * Copyright 2014-2017 See AUTHORS file.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.kotcrab.vis.ui.layout;

import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Touchable;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup;
import com.badlogic.gdx.scenes.scene2d.utils.Layout;
import com.badlogic.gdx.utils.SnapshotArray;
import com.kotcrab.vis.ui.widget.VisWindow;

/**
 * Does not arranges actors in specific layout, instead it uses their position and preferred sizes to place them inside
 * group. Does not check position values and allows widgets to be placed outside group. If combined with
 * {@link VisWindow#setKeepWithinParent(boolean)} allows to create windows that can only moved within this group area.
 * @author Kotcrab
 * @since 1.0.2
 */
public class FloatingGroup extends WidgetGroup {
	private boolean useChildrenPreferredSize = false;
	private float prefWidth = 0f;
	private float prefHeight = 0f;

	/**
	 * Creates floating group without preferred sizes set. Group size should be controlled by parent, note that
	 * most group relies on correctness of preferred width and height so not all groups can be applied.
	 * 

* This can be useful for adding group to {@link Table}. For example: add(floatingGroup).grow() to fill all available * space. */ public FloatingGroup () { setTouchable(Touchable.childrenOnly); } /** * Creates floating group with fixed area size. * @param prefHeight preferred height of group. If set to to lower than 0 then {@link #getHeight()} is used as preferred height. * @param prefWidth preferred width of group. If set to to lower than 0 then {@link #getWidth()} is used as preferred width. */ public FloatingGroup (float prefWidth, float prefHeight) { setTouchable(Touchable.childrenOnly); setPrefWidth(prefWidth); setPrefHeight(prefHeight); } @Override public void layout () { if (useChildrenPreferredSize == false) return; SnapshotArray children = getChildren(); for (int i = 0; i < children.size; i++) { Actor child = children.get(i); float width = child.getWidth(); float height = child.getHeight(); if (child instanceof Layout) { Layout layout = (Layout) child; width = layout.getPrefWidth(); height = layout.getPrefHeight(); } child.setBounds(child.getX(), child.getY(), width, height); } } public boolean isUseChildrenPreferredSize () { return useChildrenPreferredSize; } /** * If true then children preferred size will be used whenever possible when doing group layout. If set to true * changing widget and height using {@link Actor#getWidth()} and {@link Actor#getHeight()} may not have effect * for instances of {@link Layout} (depending on implementation). Default is false. */ public void setUseChildrenPreferredSize (boolean useChildrenPreferredSize) { this.useChildrenPreferredSize = useChildrenPreferredSize; invalidate(); } @Override public float getPrefWidth () { return prefWidth < 0f ? getWidth() : prefWidth; } @Override public float getPrefHeight () { return prefHeight < 0f ? getHeight() : prefHeight; } public void setPrefWidth (float prefWidth) { this.prefWidth = prefWidth; invalidate(); } public void setPrefHeight (float prefHeight) { this.prefHeight = prefHeight; invalidate(); } }





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