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/*
 *
 *  * Copyright (C) 2015 Square, Inc.
 *  *
 *  * Licensed under the Apache License, Version 2.0 (the "License");
 *  * you may not use this file except in compliance with the License.
 *  * You may obtain a copy of the License at
 *  *
 *  *      http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  * Unless required by applicable law or agreed to in writing, software
 *  * distributed under the License is distributed on an "AS IS" BASIS,
 *  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  * See the License for the specific language governing permissions and
 *  * limitations under the License.
 *
 */
package com.lark.oapi.okio;

import java.io.IOException;
import java.io.InterruptedIOException;
import java.util.concurrent.TimeUnit;

/**
 * A policy on how much time to spend on a task before giving up. When a task times out, it is left
 * in an unspecified state and should be abandoned. For example, if reading from a source times out,
 * that source should be closed and the read should be retried later. If writing to a sink times
 * out, the same rules apply: close the sink and retry later.
 *
 * 

Timeouts and Deadlines

* This class offers two complementary controls to define a timeout policy. * *

Timeouts specify the maximum time to wait for a single * operation to complete. Timeouts are typically used to detect problems like network partitions. * For example, if a remote peer doesn't return any data for ten seconds, we may assume that * the peer is unavailable. * *

Deadlines specify the maximum time to spend on a job, * composed of one or more operations. Use deadlines to set an upper bound on the time invested on a * job. For example, a battery-conscious app may limit how much time it spends pre-loading content. */ public class Timeout { /** * An empty timeout that neither tracks nor detects timeouts. Use this when timeouts aren't * necessary, such as in implementations whose operations do not block. */ public static final Timeout NONE = new Timeout() { @Override public Timeout timeout(long timeout, TimeUnit unit) { return this; } @Override public Timeout deadlineNanoTime(long deadlineNanoTime) { return this; } @Override public void throwIfReached() throws IOException { } }; /** * True if {@code deadlineNanoTime} is defined. There is no equivalent to null or 0 for {@link * System#nanoTime}. */ private boolean hasDeadline; private long deadlineNanoTime; private long timeoutNanos; public Timeout() { } static long minTimeout(long aNanos, long bNanos) { if (aNanos == 0L) { return bNanos; } if (bNanos == 0L) { return aNanos; } if (aNanos < bNanos) { return aNanos; } return bNanos; } /** * Wait at most {@code timeout} time before aborting an operation. Using a per-operation timeout * means that as long as forward progress is being made, no sequence of operations will fail. * *

If {@code timeout == 0}, operations will run indefinitely. (Operating * system timeouts may still apply.) */ public Timeout timeout(long timeout, TimeUnit unit) { if (timeout < 0) { throw new IllegalArgumentException("timeout < 0: " + timeout); } if (unit == null) { throw new IllegalArgumentException("unit == null"); } this.timeoutNanos = unit.toNanos(timeout); return this; } /** * Returns the timeout in nanoseconds, or {@code 0} for no timeout. */ public long timeoutNanos() { return timeoutNanos; } /** * Returns true if a deadline is enabled. */ public boolean hasDeadline() { return hasDeadline; } /** * Returns the {@linkplain System#nanoTime() nano time} when the deadline will be reached. * * @throws IllegalStateException if no deadline is set. */ public long deadlineNanoTime() { if (!hasDeadline) { throw new IllegalStateException("No deadline"); } return deadlineNanoTime; } /** * Sets the {@linkplain System#nanoTime() nano time} when the deadline will be reached. All * operations must complete before this time. Use a deadline to set a maximum bound on the time * spent on a sequence of operations. */ public Timeout deadlineNanoTime(long deadlineNanoTime) { this.hasDeadline = true; this.deadlineNanoTime = deadlineNanoTime; return this; } /** * Set a deadline of now plus {@code duration} time. */ public final Timeout deadline(long duration, TimeUnit unit) { if (duration <= 0) { throw new IllegalArgumentException("duration <= 0: " + duration); } if (unit == null) { throw new IllegalArgumentException("unit == null"); } return deadlineNanoTime(System.nanoTime() + unit.toNanos(duration)); } /** * Clears the timeout. Operating system timeouts may still apply. */ public Timeout clearTimeout() { this.timeoutNanos = 0; return this; } /** * Clears the deadline. */ public Timeout clearDeadline() { this.hasDeadline = false; return this; } /** * Throws an {@link InterruptedIOException} if the deadline has been reached or if the current * thread has been interrupted. This method doesn't detect timeouts; that should be implemented to * asynchronously abort an in-progress operation. */ public void throwIfReached() throws IOException { if (Thread.interrupted()) { Thread.currentThread().interrupt(); // Retain interrupted status. throw new InterruptedIOException("interrupted"); } if (hasDeadline && deadlineNanoTime - System.nanoTime() <= 0) { throw new InterruptedIOException("deadline reached"); } } /** * Waits on {@code monitor} until it is notified. Throws {@link InterruptedIOException} if either * the thread is interrupted or if this timeout elapses before {@code monitor} is notified. The * caller must be synchronized on {@code monitor}. * *

Here's a sample class that uses {@code waitUntilNotified()} to await a specific state. Note * that the call is made within a loop to avoid unnecessary waiting and to mitigate spurious * notifications.

{@code
     *
     *   class Dice {
     *     Random random = new Random();
     *     int latestTotal;
     *
     *     public synchronized void roll() {
     *       latestTotal = 2 + random.nextInt(6) + random.nextInt(6);
     *       System.out.println("Rolled " + latestTotal);
     *       notifyAll();
     *     }
     *
     *     public void rollAtFixedRate(int period, TimeUnit timeUnit) {
     *       Executors.newScheduledThreadPool(0).scheduleAtFixedRate(new Runnable() {
     *         public void run() {
     *           roll();
     *          }
     *       }, 0, period, timeUnit);
     *     }
     *
     *     public synchronized void awaitTotal(Timeout timeout, int total)
     *         throws InterruptedIOException {
     *       while (latestTotal != total) {
     *         timeout.waitUntilNotified(this);
     *       }
     *     }
     *   }
     * }
*/ public final void waitUntilNotified(Object monitor) throws InterruptedIOException { try { boolean hasDeadline = hasDeadline(); long timeoutNanos = timeoutNanos(); if (!hasDeadline && timeoutNanos == 0L) { monitor.wait(); // There is no timeout: wait forever. return; } // Compute how long we'll wait. long waitNanos; long start = System.nanoTime(); if (hasDeadline && timeoutNanos != 0) { long deadlineNanos = deadlineNanoTime() - start; waitNanos = Math.min(timeoutNanos, deadlineNanos); } else if (hasDeadline) { waitNanos = deadlineNanoTime() - start; } else { waitNanos = timeoutNanos; } // Attempt to wait that long. This will break out early if the monitor is notified. long elapsedNanos = 0L; if (waitNanos > 0L) { long waitMillis = waitNanos / 1000000L; monitor.wait(waitMillis, (int) (waitNanos - waitMillis * 1000000L)); elapsedNanos = System.nanoTime() - start; } // Throw if the timeout elapsed before the monitor was notified. if (elapsedNanos >= waitNanos) { throw new InterruptedIOException("timeout"); } } catch (InterruptedException e) { Thread.currentThread().interrupt(); // Retain interrupted status. throw new InterruptedIOException("interrupted"); } } }




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