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package com.launchdarkly.eventsource;

import java.security.SecureRandom;
import java.util.concurrent.TimeUnit;

import static com.launchdarkly.eventsource.Helpers.millisFromTimeUnit;

/**
 * Default implementation of the retry delay strategy, providing exponential backoff
 * and jitter.
 * 

* The algorithm is as follows: *

    *
  • Start with the configured base delay as set by * {@link EventSource.Builder#retryDelay(long, java.util.concurrent.TimeUnit)}.
  • *
  • On each subsequent attempt, multiply the base delay by the backoff multiplier * (default: {@link #DEFAULT_BACKOFF_MULTIPLIER}) giving the current base delay.
  • *
  • If the maximum delay (default: {@link #DEFAULT_MAX_DELAY_MILLIS}) is * non-zero, the base delay is pinned to be no greater than that value.
  • *
  • If the jitter multipler (default: {@link #DEFAULT_JITTER_MULTIPLIER}) is * non-zero, the actual delay for each attempt is equal to the current base delay * minus a pseudo-random number equal to that ratio times itself. For instance, a * jitter multiplier of 0.25 would mean that a base delay of 1000 is changed to * a value in the range [750, 1000].
  • *
*

* This class is immutable. {@link RetryDelayStrategy#defaultStrategy()} returns the * default instance. To change any parameters, call methods which return a modified * instance: *


 *     RetryDelayStrategy strategy = RetryDelayStrategy.defaultStrategy()
 *       .jitterMultiplier(0.25)
 *       .maxDelay(20, TimeUnit.SECONDS);
 * 
* * @since 4.0.0 */ public class DefaultRetryDelayStrategy extends RetryDelayStrategy { /** * The default value for {@link #maxDelay(long, TimeUnit)}: 30 seconds. */ public static final long DEFAULT_MAX_DELAY_MILLIS = 30000; /** * The default value for {@link #backoffMultiplier(float)}: 2. */ public static final float DEFAULT_BACKOFF_MULTIPLIER = 2; /** * The default value for {@link #jitterMultiplier(float)}: 0.5. */ public static final float DEFAULT_JITTER_MULTIPLIER = 0.5f; static DefaultRetryDelayStrategy INSTANCE = new DefaultRetryDelayStrategy(0, DEFAULT_MAX_DELAY_MILLIS, DEFAULT_BACKOFF_MULTIPLIER, DEFAULT_JITTER_MULTIPLIER); private final long lastBaseDelayMillis; private final long maxDelayMillis; private final float backoffMultiplier; private final float jitterMultiplier; private static final SecureRandom random = new SecureRandom(); /** * Returns a modified strategy with a specific maximum delay. * * @param maxDelay the maximum delay, in whatever time unit is specified by {@code timeUnit} * @param timeUnit the time unit, or {@code TimeUnit.MILLISECONDS} if null * @return a new instance with the specified maximum delay * @see #DEFAULT_MAX_DELAY_MILLIS */ public DefaultRetryDelayStrategy maxDelay(long maxDelay, TimeUnit timeUnit) { return new DefaultRetryDelayStrategy(lastBaseDelayMillis, millisFromTimeUnit(maxDelay, timeUnit), this.backoffMultiplier, this.jitterMultiplier ); } /** * Returns a modified strategy with a specific backoff multipler. A multipler of 1 * means the base delay never changes, 2 means it doubles each time, etc. * * @param newBackoffMultiplier the backoff multipler * @return a new instance with the specified backoff multiplier * @see #DEFAULT_BACKOFF_MULTIPLIER */ public DefaultRetryDelayStrategy backoffMultiplier(float newBackoffMultiplier) { return new DefaultRetryDelayStrategy(0, this.maxDelayMillis, newBackoffMultiplier, this.jitterMultiplier); } /** * Returns a modified strategy with a specific jitter multipler. A multipler of 0.5 * means each delay is reduced randomly by up to 50%, 0.25 means it is reduced * randomly by up to 25%, etc. Zero means there is no jitter. * * @param newJitterMultiplier the jigger multipler * @return a new instance with the specified jitter multipler * @see #DEFAULT_JITTER_MULTIPLIER */ public DefaultRetryDelayStrategy jitterMultiplier(float newJitterMultiplier) { return new DefaultRetryDelayStrategy(0, this.maxDelayMillis, this.backoffMultiplier, newJitterMultiplier); } private DefaultRetryDelayStrategy( long lastBaseDelayMillis, long maxDelayMillis, float backoffMultiplier, float jitterMultiplier ) { this.lastBaseDelayMillis = lastBaseDelayMillis; this.maxDelayMillis = maxDelayMillis; this.backoffMultiplier = backoffMultiplier; this.jitterMultiplier = jitterMultiplier; } @Override public Result apply(long baseDelayMillis) { long nextBaseDelay = lastBaseDelayMillis == 0 ? baseDelayMillis : (long)(lastBaseDelayMillis * backoffMultiplier); if (maxDelayMillis > 0 && nextBaseDelay > maxDelayMillis) { nextBaseDelay = maxDelayMillis; } long adjustedDelay = nextBaseDelay; if (jitterMultiplier > 0) { // 2^31 milliseconds is much longer than any reconnect time we would reasonably want to use, so we can pin this to int int maxTimeInt = nextBaseDelay > Integer.MAX_VALUE ? Integer.MAX_VALUE : (int)nextBaseDelay; int jitterRange = Math.round(maxTimeInt * jitterMultiplier); if (jitterRange > 0) { adjustedDelay -= random.nextInt(jitterRange); } } RetryDelayStrategy updatedStrategy = new DefaultRetryDelayStrategy(nextBaseDelay, maxDelayMillis, backoffMultiplier, jitterMultiplier); return new Result(adjustedDelay, updatedStrategy); } }




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