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package com.launchdarkly.eventsource;
import java.util.concurrent.TimeUnit;
/**
* An abstraction of how to determine whether a stream failure should be thrown to the
* caller as an exception, or treated as an event.
*/
public abstract class ErrorStrategy {
/**
* Describes the possible actions EventSource could take after an error.
*/
public static enum Action {
/**
* Indicates that EventSource should throw a {@link StreamException} from whatever
* reading method was called ({@link EventSource#start()}, {@link EventSource#readMessage()},
* etc.).
*/
THROW,
/**
* Indicates that EventSource should not throw an exception, but instead return a
* {@link FaultEvent} to the caller. If the caller continues to read from the failed
* stream after that point, EventSource will try to reconnect to the stream.
*/
CONTINUE
};
/**
* The return type of {@link ErrorStrategy#apply(StreamException)}.
*/
public static class Result {
private final Action action;
private final ErrorStrategy next;
/**
* Constructs an instance.
*
* @param action see {@link #getAction()}
* @param next see {@link #getNext()}
*/
public Result(Action action, ErrorStrategy next) {
this.action = action;
this.next = next;
}
/**
* Returns the action that EventSource should take.
*
* @return the action specified by the strategy
*/
public Action getAction() {
return action;
}
/**
* Returns the strategy instance to be used for the next retry, or null to use the
* same instance as last time.
*
* @return a new instance or null
*/
public ErrorStrategy getNext() {
return next;
}
}
/**
* Applies the strategy to determine whether to retry after a failure.
*
* @param exception describes the failure
* @return the result
*/
public abstract Result apply(StreamException exception);
/**
* Specifies that EventSource should always throw an exception if there is an error.
* This is the default behavior if you do not configure another.
*
* @return a strategy to be passed to {@link EventSource.Builder#errorStrategy(ErrorStrategy)}.
*/
public static ErrorStrategy alwaysThrow() {
return new ErrorStrategy() {
@Override
public Result apply(StreamException exception) {
return new Result(Action.THROW, null);
}
};
}
/**
* Specifies that EventSource should never throw an exception, but should return all errors
* as {@link FaultEvent}s. Be aware that using this mode could cause {@link EventSource#start()}
* to block indefinitely if connections never succeed.
*
* @return a strategy to be passed to {@link EventSource.Builder#errorStrategy(ErrorStrategy)}.
*/
public static ErrorStrategy alwaysContinue() {
return new ErrorStrategy() {
@Override
public Result apply(StreamException exception) {
return new Result(Action.CONTINUE, null);
}
};
}
/**
* Specifies that EventSource should automatically retry after a failure for up to this
* number of consecutive attempts, but should throw an exception after that point.
*
* @param maxAttempts the maximum number of consecutive retries
* @return a strategy to be passed to {@link EventSource.Builder#errorStrategy(ErrorStrategy)}.
*/
public static ErrorStrategy continueWithMaxAttempts(int maxAttempts) {
return new MaxAttemptsStrategy(maxAttempts, 0);
}
private static class MaxAttemptsStrategy extends ErrorStrategy {
private final int maxAttempts;
private final int counter;
MaxAttemptsStrategy(int maxAttempts, int counter) {
this.maxAttempts = maxAttempts;
this.counter = counter;
}
@Override
public Result apply(StreamException exception) {
if (counter < maxAttempts) {
return new Result(Action.CONTINUE, new MaxAttemptsStrategy(maxAttempts, counter + 1));
}
return new Result(Action.THROW, null);
}
}
/**
* Specifies that EventSource should automatically retry after a failure and can retry
* repeatedly until this amount of time has elapsed, but should throw an exception after
* that point.
*
* @param maxTime the time limit, in whatever units are specified by {@code timeUnit}
* @param timeUnit the time unit, or {@code TimeUnit.MILLISECONDS} if null
* @return a strategy to be passed to {@link EventSource.Builder#errorStrategy(ErrorStrategy)}.
*/
public static ErrorStrategy continueWithTimeLimit(long maxTime, TimeUnit timeUnit) {
long timeoutMillis = Helpers.millisFromTimeUnit(maxTime, timeUnit);
return new TimeLimitStrategy(timeoutMillis, 0);
}
private static class TimeLimitStrategy extends ErrorStrategy {
private final long timeoutMillis;
private final long startTime;
TimeLimitStrategy(long timeoutMillis, long startTime) {
this.timeoutMillis = timeoutMillis;
this.startTime = startTime;
}
@Override
public Result apply(StreamException exception) {
if (startTime == 0) {
return new Result(Action.CONTINUE, new TimeLimitStrategy(timeoutMillis, System.currentTimeMillis()));
}
if (System.currentTimeMillis() - startTime < timeoutMillis) {
return new Result(Action.CONTINUE, new TimeLimitStrategy(timeoutMillis, startTime));
}
return new Result(Action.THROW, null);
}
}
}
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