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simple utility methods to make life with OpenGL core profile simpler
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/**
* Copyright (c) 2013, Jens Hohmuth
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
package de.lessvoid.coregl;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.Map;
import de.lessvoid.coregl.spi.CoreGL;
import de.lessvoid.math.Mat3;
import de.lessvoid.math.Mat4;
import de.lessvoid.math.Vec2;
import de.lessvoid.math.Vec3;
import de.lessvoid.math.Vec4;
public class CoreUBO {
@Override
protected void finalize() throws Throwable {
super.finalize();
System.out.println("HJSAHDKJAHSD");
}
private final CoreGL gl;
private final int id;
private final int usage;
private final int byteLength;
private final ByteBuffer byteBuffer;
private final Map blockInfos;
public static CoreUBO createCoreUBO(final CoreGL gl, final int length, final Map infos) {
return new CoreUBO(gl, gl.GL_STATIC_DRAW(), length, infos);
}
CoreUBO(final CoreGL gl, final int usageType, final int length, final Map infos) {
this.gl = gl;
usage = usageType;
byteLength = length;
byteBuffer = gl.getUtil().createByteBuffer(length);
blockInfos = infos;
final IntBuffer idbuff = gl.getUtil().createIntBuffer(1);
gl.glGenBuffers(1, idbuff);
id = idbuff.get(0);
gl.checkGLError("glGenBuffers");
}
public void setVec2(final String name, final Vec2 vec) {
final UniformBlockInfo blockInfo = getBlockInfo(name);
byteBuffer.putFloat(blockInfo.offset, vec.x);
byteBuffer.putFloat(blockInfo.offset + 4, vec.y);
}
public void setVec3(final String name, final Vec3 vec) {
final UniformBlockInfo blockInfo = getBlockInfo(name);
byteBuffer.putFloat(blockInfo.offset, vec.x);
byteBuffer.putFloat(blockInfo.offset + 4, vec.y);
byteBuffer.putFloat(blockInfo.offset + 8, vec.z);
}
public void setVec4(final String name, final Vec4 vec) {
final UniformBlockInfo blockInfo = getBlockInfo(name);
byteBuffer.putFloat(blockInfo.offset, vec.x);
byteBuffer.putFloat(blockInfo.offset + 4, vec.y);
byteBuffer.putFloat(blockInfo.offset + 8, vec.z);
byteBuffer.putFloat(blockInfo.offset + 12, vec.w);
}
public void setMat3(final String name, final Mat3 mat) {
final UniformBlockInfo blockInfo = getBlockInfo(name);
int offset = blockInfo.offset + blockInfo.matrixStride * 0;
byteBuffer.putFloat(offset, mat.m00);
offset += 4;
byteBuffer.putFloat(offset, mat.m10);
offset += 4;
byteBuffer.putFloat(offset, mat.m20);
offset += 4;
offset = blockInfo.offset + blockInfo.matrixStride * 1;
byteBuffer.putFloat(offset, mat.m01);
offset += 4;
byteBuffer.putFloat(offset, mat.m11);
offset += 4;
byteBuffer.putFloat(offset, mat.m21);
offset += 4;
offset = blockInfo.offset + blockInfo.matrixStride * 2;
byteBuffer.putFloat(offset, mat.m02);
offset += 4;
byteBuffer.putFloat(offset, mat.m12);
offset += 4;
byteBuffer.putFloat(offset, mat.m22);
offset += 4;
}
public void setMat4(final String name, final Mat4 mat) {
final UniformBlockInfo blockInfo = getBlockInfo(name);
int offset = blockInfo.offset + blockInfo.matrixStride * 0;
byteBuffer.putFloat(offset, mat.m00);
offset += 4;
byteBuffer.putFloat(offset, mat.m10);
offset += 4;
byteBuffer.putFloat(offset, mat.m20);
offset += 4;
byteBuffer.putFloat(offset, mat.m30);
offset += 4;
offset = blockInfo.offset + blockInfo.matrixStride * 1;
byteBuffer.putFloat(offset, mat.m01);
offset += 4;
byteBuffer.putFloat(offset, mat.m11);
offset += 4;
byteBuffer.putFloat(offset, mat.m21);
offset += 4;
byteBuffer.putFloat(offset, mat.m31);
offset += 4;
offset = blockInfo.offset + blockInfo.matrixStride * 2;
byteBuffer.putFloat(offset, mat.m02);
offset += 4;
byteBuffer.putFloat(offset, mat.m12);
offset += 4;
byteBuffer.putFloat(offset, mat.m22);
offset += 4;
byteBuffer.putFloat(offset, mat.m32);
offset += 4;
offset = blockInfo.offset + blockInfo.matrixStride * 2;
byteBuffer.putFloat(offset, mat.m03);
offset += 4;
byteBuffer.putFloat(offset, mat.m13);
offset += 4;
byteBuffer.putFloat(offset, mat.m23);
offset += 4;
byteBuffer.putFloat(offset, mat.m33);
offset += 4;
}
public void setFloat(final String name, final float... values) {
for (int i = 0; i < values.length; i++) {
byteBuffer.putFloat(blockInfos.get(name).offset + i * 4, values[i]);
}
}
public void setFloatArray(final String name, final float[] values) {
final UniformBlockInfo blockInfo = getBlockInfo(name);
int offset = blockInfo.offset;
for (int i = 0; i < values.length; i++) {
byteBuffer.putFloat(offset, values[i]);
offset += blockInfo.arrayStride;
}
}
private UniformBlockInfo getBlockInfo(final String name) {
final UniformBlockInfo blockInfo = blockInfos.get(name);
if (blockInfo == null) {
throw new CoreGLException("Missing uniform block with name [" + name + "]. Did you misspelled it?");
}
return blockInfo;
}
public void setInt(final String name, final int... values) {
for (int i = 0; i < values.length; i++) {
byteBuffer.putInt(blockInfos.get(name).offset + i * 4, values[i]);
}
}
public void setIntArray(final String name, final int[] values) {
final UniformBlockInfo blockInfo = getBlockInfo(name);
int offset = blockInfo.offset;
for (int i = 0; i < values.length; i++) {
byteBuffer.putInt(offset, values[i]);
offset += blockInfo.arrayStride;
}
}
public void bindBufferBase(final int bindingPoint) {
gl.glBindBufferBase(gl.GL_UNIFORM_BUFFER(), bindingPoint, id);
gl.checkGLError("glBindBufferBase");
}
public ByteBuffer getBuffer() {
return byteBuffer;
}
public void send() {
for (int i = 0; i < byteBuffer.limit(); i++) {
System.out.print(String.format("%02X ", byteBuffer.get(i)));
}
byteBuffer.rewind();
gl.glBindBuffer(gl.GL_UNIFORM_BUFFER(), id);
gl.glBufferData(gl.GL_UNIFORM_BUFFER(), byteBuffer.asIntBuffer(), usage);
gl.checkGLError("glBufferData(GL_UNIFORM_BUFFER)");
}
public void delete() {
gl.glDeleteBuffers(1, gl.getUtil().createIntBuffer(new int[] { id }));
gl.checkGLError("glDeleteBuffers");
}
}
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