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de.lessvoid.coregl.plain-texture.vs Maven / Gradle / Ivy

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#version 150 core

in vec2 aVertex;
in vec2 aUV;

out vec2 vUV;

uniform mat4 uMvp;

void main() {
  gl_Position = uMvp * vec4(aVertex.x, aVertex.y, 0.0, 1.0);
  vUV = aUV;
}




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