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 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
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 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
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package org.apache.lucene.geo;

import java.util.Arrays;

import static org.apache.lucene.geo.GeoUtils.lineCrossesLine;
import static org.apache.lucene.geo.GeoUtils.lineCrossesLineWithBoundary;
import static org.apache.lucene.geo.GeoUtils.orient;

/**
 * Internal tree node: represents geometry edge from [x1, y1] to [x2, y2].
 * The sort value is {@code low}, which is the minimum y of the edge.
 * {@code max} stores the maximum y of this edge or any children.
 * 

* Construction takes {@code O(n log n)} time for sorting and tree construction. * Methods are {@code O(n)}, but for most * practical lines and polygons are much faster than brute force. */ final class EdgeTree { // X-Y pair (in original order) of the two vertices final double y1, y2; final double x1, x2; /** min Y of this edge */ final double low; /** max Y of this edge or any children */ double max; /** left child edge, or null */ EdgeTree left; /** right child edge, or null */ EdgeTree right; /** helper bytes to signal if a point is on an edge, it is within the edge tree or disjoint */ final private static byte FALSE = 0x00; final private static byte TRUE = 0x01; final private static byte ON_EDGE = 0x02; private EdgeTree(double x1, double y1, double x2, double y2, double low, double max) { this.y1 = y1; this.x1 = x1; this.y2 = y2; this.x2 = x2; this.low = low; this.max = max; } /** * Returns true if the point is on an edge or crosses the edge subtree an odd number * of times. */ protected boolean contains(double x, double y) { return containsPnPoly(x, y) > FALSE; } /** * Returns byte 0x00 if the point crosses this edge subtree an even number of times. * Returns byte 0x01 if the point crosses this edge subtree an odd number of times. * Returns byte 0x02 if the point is on one of the edges. *

* See * https://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html for more information. */ // ported to java from https://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html // original code under the BSD license (https://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html#License%20to%20Use) // // Copyright (c) 1970-2003, Wm. Randolph Franklin // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and // to permit persons to whom the Software is furnished to do so, subject to the following conditions: // // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimers. // 2. Redistributions in binary form must reproduce the above copyright // notice in the documentation and/or other materials provided with // the distribution. // 3. The name of W. Randolph Franklin may not be used to endorse or // promote products derived from this Software without specific // prior written permission. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF // CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. private byte containsPnPoly(double x, double y) { byte res = FALSE; if (y <= this.max) { if (y == this.y1 && y == this.y2 || (y <= this.y1 && y >= this.y2) != (y >= this.y1 && y <= this.y2)) { if ((x == this.x1 && x == this.x2) || ((x <= this.x1 && x >= this.x2) != (x >= this.x1 && x <= this.x2) && GeoUtils.orient(this.x1, this.y1, this.x2, this.y2, x, y) == 0)) { return ON_EDGE; } else if (this.y1 > y != this.y2 > y) { res = x < (this.x2 - this.x1) * (y - this.y1) / (this.y2 - this.y1) + this.x1 ? TRUE : FALSE; } } if (this.left != null) { res ^= left.containsPnPoly(x, y); if ((res & 0x02) == 0x02) { return ON_EDGE; } } if (this.right != null && y >= this.low) { res ^= right.containsPnPoly(x, y); if ((res & 0x02) == 0x02) { return ON_EDGE; } } } assert res >= FALSE && res <= ON_EDGE; return res; } /** returns true if the provided x, y point lies on the line */ boolean isPointOnLine(double x, double y) { if (y <= max) { double a1x = x1; double a1y = y1; double b1x = x2; double b1y = y2; boolean outside = (a1y < y && b1y < y) || (a1y > y && b1y > y) || (a1x < x && b1x < x) || (a1x > x && b1x > x); if (outside == false && orient(a1x, a1y, b1x, b1y, x, y) == 0) { return true; } if (left != null && left.isPointOnLine(x, y)) { return true; } if (right != null && y >= this.low && right.isPointOnLine(x, y)) { return true; } } return false; } /** Returns true if the triangle crosses any edge in this edge subtree */ boolean crossesTriangle(double minX, double maxX, double minY, double maxY, double ax, double ay, double bx, double by, double cx, double cy, boolean includeBoundary) { if (minY <= max) { double dy = y1; double ey = y2; double dx = x1; double ex = x2; // optimization: see if the rectangle is outside of the "bounding box" of the polyline at all // if not, don't waste our time trying more complicated stuff boolean outside = (dy < minY && ey < minY) || (dy > maxY && ey > maxY) || (dx < minX && ex < minX) || (dx > maxX && ex > maxX); if (outside == false) { if (includeBoundary == true) { if (lineCrossesLineWithBoundary(dx, dy, ex, ey, ax, ay, bx, by) || lineCrossesLineWithBoundary(dx, dy, ex, ey, bx, by, cx, cy) || lineCrossesLineWithBoundary(dx, dy, ex, ey, cx, cy, ax, ay)) { return true; } } else { if (lineCrossesLine(dx, dy, ex, ey, ax, ay, bx, by) || lineCrossesLine(dx, dy, ex, ey, bx, by, cx, cy) || lineCrossesLine(dx, dy, ex, ey, cx, cy, ax, ay)) { return true; } } } if (left != null && left.crossesTriangle(minX, maxX, minY, maxY, ax, ay, bx, by, cx, cy, includeBoundary)) { return true; } if (right != null && maxY >= low && right.crossesTriangle(minX, maxX, minY, maxY, ax, ay, bx, by, cx, cy, includeBoundary)) { return true; } } return false; } /** Returns true if the box crosses any edge in this edge subtree */ boolean crossesBox(double minX, double maxX, double minY, double maxY, boolean includeBoundary) { // we just have to cross one edge to answer the question, so we descend the tree and return when we do. if (minY <= max) { // we compute line intersections of every polygon edge with every box line. // if we find one, return true. // for each box line (AB): // for each poly line (CD): // intersects = orient(C,D,A) * orient(C,D,B) <= 0 && orient(A,B,C) * orient(A,B,D) <= 0 double cy = y1; double dy = y2; double cx = x1; double dx = x2; // optimization: see if either end of the line segment is contained by the rectangle if (Rectangle.containsPoint(cy, cx, minY, maxY, minX, maxX) || Rectangle.containsPoint(dy, dx, minY, maxY, minX, maxX)) { return true; } // optimization: see if the rectangle is outside of the "bounding box" of the polyline at all // if not, don't waste our time trying more complicated stuff boolean outside = (cy < minY && dy < minY) || (cy > maxY && dy > maxY) || (cx < minX && dx < minX) || (cx > maxX && dx > maxX); if (outside == false) { if (includeBoundary == true) { if (lineCrossesLineWithBoundary(cx, cy, dx, dy, minX, minY, maxX, minY) || lineCrossesLineWithBoundary(cx, cy, dx, dy, maxX, minY, maxX, maxY) || lineCrossesLineWithBoundary(cx, cy, dx, dy, maxX, maxY, minX, maxY) || lineCrossesLineWithBoundary(cx, cy, dx, dy, minX, maxY, minX, minY)) { // include boundaries: ensures box edges that terminate on the polygon are included return true; } } else { if (lineCrossesLine(cx, cy, dx, dy, minX, minY, maxX, minY) || lineCrossesLine(cx, cy, dx, dy, maxX, minY, maxX, maxY) || lineCrossesLine(cx, cy, dx, dy, maxX, maxY, minX, maxY) || lineCrossesLine(cx, cy, dx, dy, minX, maxY, minX, minY)) { return true; } } } if (left != null && left.crossesBox(minX, maxX, minY, maxY, includeBoundary)) { return true; } if (right != null && maxY >= low && right.crossesBox(minX, maxX, minY, maxY, includeBoundary)) { return true; } } return false; } /** Returns true if the line crosses any edge in this edge subtree */ boolean crossesLine(double minX, double maxX, double minY, double maxY, double a2x, double a2y, double b2x, double b2y, boolean includeBoundary) { if (minY <= max) { double a1x = x1; double a1y = y1; double b1x = x2; double b1y = y2; boolean outside = (a1y < minY && b1y < minY) || (a1y > maxY && b1y > maxY) || (a1x < minX && b1x < minX) || (a1x > maxX && b1x > maxX); if (outside == false) { if (includeBoundary) { if (lineCrossesLineWithBoundary(a1x, a1y, b1x, b1y, a2x, a2y, b2x, b2y)) { return true; } } else { if (lineCrossesLine(a1x, a1y, b1x, b1y, a2x, a2y, b2x, b2y)) { return true; } } } if (left != null && left.crossesLine(minX, maxX, minY, maxY, a2x, a2y, b2x, b2y, includeBoundary)) { return true; } if (right != null && maxY >= low && right.crossesLine(minX, maxX, minY, maxY, a2x, a2y, b2x, b2y, includeBoundary)) { return true; } } return false; } /** * Creates an edge interval tree from a set of geometry vertices. * @return root node of the tree. */ static EdgeTree createTree(double[] x, double[] y) { EdgeTree edges[] = new EdgeTree[x.length - 1]; for (int i = 1; i < x.length; i++) { double x1 = x[i-1]; double y1 = y[i-1]; double x2 = x[i]; double y2 = y[i]; edges[i - 1] = new EdgeTree(x1, y1, x2, y2, Math.min(y1, y2), Math.max(y1, y2)); } // sort the edges then build a balanced tree from them Arrays.sort(edges, (left, right) -> { int ret = Double.compare(left.low, right.low); if (ret == 0) { ret = Double.compare(left.max, right.max); } return ret; }); return createTree(edges, 0, edges.length - 1); } /** Creates tree from sorted edges (with range low and high inclusive) */ private static EdgeTree createTree(EdgeTree edges[], int low, int high) { if (low > high) { return null; } // add midpoint int mid = (low + high) >>> 1; EdgeTree newNode = edges[mid]; // add children newNode.left = createTree(edges, low, mid - 1); newNode.right = createTree(edges, mid + 1, high); // pull up max values to this node if (newNode.left != null) { newNode.max = Math.max(newNode.max, newNode.left.max); } if (newNode.right != null) { newNode.max = Math.max(newNode.max, newNode.right.max); } return newNode; } }





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