All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.locationtech.jts.math.Plane3D Maven / Gradle / Ivy

/*
 * Copyright (c) 2016 Martin Davis.
 *
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * and Eclipse Distribution License v. 1.0 which accompanies this distribution.
 * The Eclipse Public License is available at http://www.eclipse.org/legal/epl-v10.html
 * and the Eclipse Distribution License is available at
 *
 * http://www.eclipse.org/org/documents/edl-v10.php.
 */

package org.locationtech.jts.math;

import org.locationtech.jts.geom.Coordinate;

/**
 * Models a plane in 3-dimensional Cartesian space.
 * 
 * @author mdavis
 *
 */
public class Plane3D {
	
	/**
	 * Enums for the 3 coordinate planes
	 */
	public static final int XY_PLANE = 1;
	public static final int YZ_PLANE = 2;
	public static final int XZ_PLANE = 3;
	
	private Vector3D normal;
	private Coordinate basePt;

	public Plane3D(Vector3D normal, Coordinate basePt)
	{
		this.normal = normal;
		this.basePt = basePt;
	}
	
	/**
	 * Computes the oriented distance from a point to the plane.
	 * The distance is:
	 * 
    *
  • positive if the point lies above the plane (relative to the plane normal) *
  • zero if the point is on the plane *
  • negative if the point lies below the plane (relative to the plane normal) *
* * @param p the point to compute the distance for * @return the oriented distance to the plane */ public double orientedDistance(Coordinate p) { Vector3D pb = new Vector3D(p, basePt); double pbdDotNormal = pb.dot(normal); if (Double.isNaN(pbdDotNormal)) throw new IllegalArgumentException("3D Coordinate has NaN ordinate"); double d = pbdDotNormal / normal.length(); return d; } /** * Computes the axis plane that this plane lies closest to. *

* Geometries lying in this plane undergo least distortion * (and have maximum area) * when projected to the closest axis plane. * This provides optimal conditioning for * computing a Point-in-Polygon test. * * @return the index of the closest axis plane. */ public int closestAxisPlane() { double xmag = Math.abs(normal.getX()); double ymag = Math.abs(normal.getY()); double zmag = Math.abs(normal.getZ()); if (xmag > ymag) { if (xmag > zmag) return YZ_PLANE; else return XY_PLANE; } // y >= x else if (zmag > ymag) { return XY_PLANE; } // y >= z return XZ_PLANE; } }





© 2015 - 2025 Weber Informatics LLC | Privacy Policy