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A Java library for the Low Entry UE4 plugins.
package lowentry.ue4.libs.jackson.databind.node;
import java.math.BigDecimal;
import java.math.BigInteger;
import lowentry.ue4.libs.jackson.databind.util.RawValue;
/**
* Interface that defines common "creator" functionality implemented
* both by {@link JsonNodeFactory} and {@link ContainerNode} (that is,
* JSON Object and Array nodes).
*
* @since 2.3
*/
@SuppressWarnings("all")
public interface JsonNodeCreator
{
// Enumerated/singleton types
public ValueNode booleanNode(boolean v);
public ValueNode nullNode();
// Not yet in 2.10, will be added in 3.0
// public JsonNode missingNode();
// Numeric types
public ValueNode numberNode(byte v);
public ValueNode numberNode(Byte value);
public ValueNode numberNode(short v);
public ValueNode numberNode(Short value);
public ValueNode numberNode(int v);
public ValueNode numberNode(Integer value);
public ValueNode numberNode(long v);
public ValueNode numberNode(Long value);
public ValueNode numberNode(BigInteger v);
public ValueNode numberNode(float v);
public ValueNode numberNode(Float value);
public ValueNode numberNode(double v);
public ValueNode numberNode(Double value);
public ValueNode numberNode(BigDecimal v);
// Textual nodes
public ValueNode textNode(String text);
// Other value (non-structured) nodes
public ValueNode binaryNode(byte[] data);
public ValueNode binaryNode(byte[] data, int offset, int length);
public ValueNode pojoNode(Object pojo);
/**
* Factory method to use for adding "raw values"; pre-encoded values
* that are included exactly as-is when node is serialized.
* This may be used, for example, to include fully serialized JSON
* sub-trees.
* Note that the concept may not work with all backends, and since
* no translation of any kinds is done it will not work when converting
* between data formats.
*
* @since 2.6
*/
public ValueNode rawValueNode(RawValue value);
// Structured nodes:
// (bit unkosher, due to forward references... but has to do for now)
public ArrayNode arrayNode();
/**
* Factory method for constructing a JSON Array node with an initial capacity
*
* @since 2.8
*/
public ArrayNode arrayNode(int capacity);
public ObjectNode objectNode();
}