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Spongy Castle is a package-rename (org.bouncycastle.* to org.spongycastle.*) of Bouncy Castle intended for Android.
Android ships with a stripped-down version of Bouncy Castle - this causes classloader collisions if you try to add
an alternative (updated/complete) Bouncy Castle jar.
This jar contains JCE provider and lightweight API for the Bouncy Castle Cryptography APIs for JDK 1.5.
package org.spongycastle.crypto.prng;
/**
* A thread based seed generator - one source of randomness.
*
* Based on an idea from Marcus Lippert.
*
*/
public class ThreadedSeedGenerator
{
private class SeedGenerator
implements Runnable
{
private volatile int counter = 0;
private volatile boolean stop = false;
public void run()
{
while (!this.stop)
{
this.counter++;
}
}
public byte[] generateSeed(
int numbytes,
boolean fast)
{
Thread t = new Thread(this);
byte[] result = new byte[numbytes];
this.counter = 0;
this.stop = false;
int last = 0;
int end;
t.start();
if(fast)
{
end = numbytes;
}
else
{
end = numbytes * 8;
}
for (int i = 0; i < end; i++)
{
while (this.counter == last)
{
try
{
Thread.sleep(1);
}
catch (InterruptedException e)
{
// ignore
}
}
last = this.counter;
if (fast)
{
result[i] = (byte) (last & 0xff);
}
else
{
int bytepos = i/8;
result[bytepos] = (byte) ((result[bytepos] << 1) | (last & 1));
}
}
stop = true;
return result;
}
}
/**
* Generate seed bytes. Set fast to false for best quality.
*
* If fast is set to true, the code should be round about 8 times faster when
* generating a long sequence of random bytes. 20 bytes of random values using
* the fast mode take less than half a second on a Nokia e70. If fast is set to false,
* it takes round about 2500 ms.
*
* @param numBytes the number of bytes to generate
* @param fast true if fast mode should be used
*/
public byte[] generateSeed(
int numBytes,
boolean fast)
{
SeedGenerator gen = new SeedGenerator();
return gen.generateSeed(numBytes, fast);
}
}