com.almeros.android.multitouch.BaseGestureDetector Maven / Gradle / Ivy
package com.almeros.android.multitouch;
import android.content.Context;
import android.view.MotionEvent;
/**
* @author Almer Thie (code.almeros.com)
* Copyright (c) 2013, Almer Thie (code.almeros.com)
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
public abstract class BaseGestureDetector {
/**
* This value is the threshold ratio between the previous combined pressure
* and the current combined pressure. When pressure decreases rapidly
* between events the position values can often be imprecise, as it usually
* indicates that the user is in the process of lifting a pointer off of the
* device. This value was tuned experimentally.
*/
protected static final float PRESSURE_THRESHOLD = 0.67f;
protected final Context mContext;
protected boolean mGestureInProgress;
protected MotionEvent mPrevEvent;
protected MotionEvent mCurrEvent;
protected float mCurrPressure;
protected float mPrevPressure;
protected long mTimeDelta;
public BaseGestureDetector(Context context) {
mContext = context;
}
/**
* All gesture detectors need to be called through this method to be able to
* detect gestures. This method delegates work to handler methods
* (handleStartProgressEvent, handleInProgressEvent) implemented in
* extending classes.
*
* @param event
* @return
*/
public boolean onTouchEvent(MotionEvent event) {
final int actionCode = event.getAction() & MotionEvent.ACTION_MASK;
if (!mGestureInProgress) {
handleStartProgressEvent(actionCode, event);
} else {
handleInProgressEvent(actionCode, event);
}
return true;
}
/**
* Called when the current event occurred when NO gesture is in progress
* yet. The handling in this implementation may set the gesture in progress
* (via mGestureInProgress) or out of progress
* @param actionCode
* @param event
*/
protected abstract void handleStartProgressEvent(int actionCode, MotionEvent event);
/**
* Called when the current event occurred when a gesture IS in progress. The
* handling in this implementation may set the gesture out of progress (via
* mGestureInProgress).
* @param actionCode
* @param event
*/
protected abstract void handleInProgressEvent(int actionCode, MotionEvent event);
protected void updateStateByEvent(MotionEvent curr) {
final MotionEvent prev = mPrevEvent;
// Reset mCurrEvent
if (mCurrEvent != null) {
mCurrEvent.recycle();
mCurrEvent = null;
}
mCurrEvent = MotionEvent.obtain(curr);
// Delta time
mTimeDelta = curr.getEventTime() - prev.getEventTime();
// Pressure
mCurrPressure = curr.getPressure(curr.getActionIndex());
mPrevPressure = prev.getPressure(prev.getActionIndex());
}
protected void resetState() {
if (mPrevEvent != null) {
mPrevEvent.recycle();
mPrevEvent = null;
}
if (mCurrEvent != null) {
mCurrEvent.recycle();
mCurrEvent = null;
}
mGestureInProgress = false;
}
/**
* Returns {@code true} if a gesture is currently in progress.
* @return {@code true} if a gesture is currently in progress, {@code false} otherwise.
*/
public boolean isInProgress() {
return mGestureInProgress;
}
/**
* Return the time difference in milliseconds between the previous accepted
* GestureDetector event and the current GestureDetector event.
*
* @return Time difference since the last move event in milliseconds.
*/
public long getTimeDelta() {
return mTimeDelta;
}
/**
* Return the event time of the current GestureDetector event being
* processed.
*
* @return Current GestureDetector event time in milliseconds.
*/
public long getEventTime() {
return mCurrEvent.getEventTime();
}
}
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