com.almeros.android.multitouch.MoveGestureDetector Maven / Gradle / Ivy
package com.almeros.android.multitouch;
import android.content.Context;
import android.graphics.PointF;
import android.view.MotionEvent;
/**
* @author Almer Thie (code.almeros.com)
* Copyright (c) 2013, Almer Thie (code.almeros.com)
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
public class MoveGestureDetector extends BaseGestureDetector {
/**
* Listener which must be implemented which is used by MoveGestureDetector
* to perform callbacks to any implementing class which is registered to a
* MoveGestureDetector via the constructor.
*
* @see MoveGestureDetector.SimpleOnMoveGestureListener
*/
public interface OnMoveGestureListener {
public boolean onMove(MoveGestureDetector detector);
public boolean onMoveBegin(MoveGestureDetector detector);
public void onMoveEnd(MoveGestureDetector detector);
}
/**
* Helper class which may be extended and where the methods may be
* implemented. This way it is not necessary to implement all methods
* of OnMoveGestureListener.
*/
public static class SimpleOnMoveGestureListener implements OnMoveGestureListener {
public boolean onMove(MoveGestureDetector detector) {
return false;
}
public boolean onMoveBegin(MoveGestureDetector detector) {
return true;
}
public void onMoveEnd(MoveGestureDetector detector) {
// Do nothing, overridden implementation may be used
}
}
private static final PointF FOCUS_DELTA_ZERO = new PointF();
private final OnMoveGestureListener mListener;
private PointF mCurrFocusInternal;
private PointF mPrevFocusInternal;
private PointF mFocusExternal = new PointF();
private PointF mFocusDeltaExternal = new PointF();
public MoveGestureDetector(Context context, OnMoveGestureListener listener) {
super(context);
mListener = listener;
}
@Override
protected void handleStartProgressEvent(int actionCode, MotionEvent event) {
switch (actionCode) {
case MotionEvent.ACTION_DOWN:
resetState(); // In case we missed an UP/CANCEL event
mPrevEvent = MotionEvent.obtain(event);
mTimeDelta = 0;
updateStateByEvent(event);
break;
case MotionEvent.ACTION_MOVE:
mGestureInProgress = mListener.onMoveBegin(this);
break;
}
}
@Override
protected void handleInProgressEvent(int actionCode, MotionEvent event) {
switch (actionCode) {
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
mListener.onMoveEnd(this);
resetState();
break;
case MotionEvent.ACTION_MOVE:
updateStateByEvent(event);
// Only accept the event if our relative pressure is within
// a certain limit. This can help filter shaky data as a
// finger is lifted.
if (mCurrPressure / mPrevPressure > PRESSURE_THRESHOLD) {
final boolean updatePrevious = mListener.onMove(this);
if (updatePrevious) {
mPrevEvent.recycle();
mPrevEvent = MotionEvent.obtain(event);
}
}
break;
}
}
protected void updateStateByEvent(MotionEvent curr) {
super.updateStateByEvent(curr);
final MotionEvent prev = mPrevEvent;
// Focus intenal
mCurrFocusInternal = determineFocalPoint(curr);
mPrevFocusInternal = determineFocalPoint(prev);
// Focus external
// - Prevent skipping of focus delta when a finger is added or removed
boolean mSkipNextMoveEvent = prev.getPointerCount() != curr.getPointerCount();
mFocusDeltaExternal = mSkipNextMoveEvent ? FOCUS_DELTA_ZERO : new PointF(mCurrFocusInternal.x - mPrevFocusInternal.x, mCurrFocusInternal.y - mPrevFocusInternal.y);
// - Don't directly use mFocusInternal (or skipping will occur). Add
// unskipped delta values to mFocusExternal instead.
mFocusExternal.x += mFocusDeltaExternal.x;
mFocusExternal.y += mFocusDeltaExternal.y;
}
/**
* Determine (multi)finger focal point (a.k.a. center point between all
* fingers)
*
* @param MotionEvent e
* @return PointF focal point
*/
private PointF determineFocalPoint(MotionEvent e) {
// Number of fingers on screen
final int pCount = e.getPointerCount();
float x = 0f;
float y = 0f;
for (int i = 0; i < pCount; i++) {
x += e.getX(i);
y += e.getY(i);
}
return new PointF(x / pCount, y / pCount);
}
public float getFocusX() {
return mFocusExternal.x;
}
public float getFocusY() {
return mFocusExternal.y;
}
public PointF getFocusDelta() {
return mFocusDeltaExternal;
}
}
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