com.mapbox.mapboxsdk.style.light.Light Maven / Gradle / Ivy
// This file is generated. Edit android/platform/scripts/generate-style-code.js, then run `make android-style-code`.
package com.mapbox.mapboxsdk.style.light;
import android.support.annotation.ColorInt;
import android.support.annotation.NonNull;
import android.support.annotation.UiThread;
import com.mapbox.mapboxsdk.style.layers.Property;
import com.mapbox.mapboxsdk.style.layers.PropertyFactory;
import com.mapbox.mapboxsdk.style.layers.TransitionOptions;
/**
* The global light source.
*
* @see The online documentation
*/
@UiThread
public class Light {
private long nativePtr;
/**
* Creates a Light.
*
* @param nativePtr pointer used by core
*/
public Light(long nativePtr) {
this.nativePtr = nativePtr;
}
/**
* Set the Anchor property. Whether extruded geometries are lit relative to the map or viewport.
*
* @param anchor as String
*/
public void setAnchor(@Property.ANCHOR String anchor) {
nativeSetAnchor(anchor);
}
/**
* Get the Anchor property. Whether extruded geometries are lit relative to the map or viewport.
*
* @return anchor as String
*/
@Property.ANCHOR public String getAnchor() {
return nativeGetAnchor();
}
/**
* Set the Position property. Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when `light.anchor` is set to `viewport` corresponds to the top of the viewport, or 0° when `light.anchor` is set to `map` corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
*
* @param position of the light
*/
public void setPosition(@NonNull Position position) {
nativeSetPosition(position);
}
/**
* Get the Position property. Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when `light.anchor` is set to `viewport` corresponds to the top of the viewport, or 0° when `light.anchor` is set to `map` corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
*
* @return position as Position
*/
public Position getPosition() {
return nativeGetPosition();
}
/**
* Get the Position property transition options.
*
* @return transition options for position
*/
public TransitionOptions getPositionTransition() {
return nativeGetPositionTransition();
}
/**
* Set the Position property transition options.
*
* @param options transition options for position
*/
public void setPositionTransition(TransitionOptions options) {
nativeSetPositionTransition(options.getDuration(), options.getDelay());
}
/**
* Set the Color property. Color tint for lighting extruded geometries.
*
* @param color as int
*/
public void setColor(@ColorInt int color) {
nativeSetColor(PropertyFactory.colorToRgbaString(color));
}
/**
* Set the Color property. Color tint for lighting extruded geometries.
*
* @param color as String
*/
public void setColor(String color) {
nativeSetColor(color);
}
/**
* Get the Color property. Color tint for lighting extruded geometries.
*
* @return color as String
*/
public String getColor() {
return nativeGetColor();
}
/**
* Get the Color property transition options.
*
* @return transition options for color
*/
public TransitionOptions getColorTransition() {
return nativeGetColorTransition();
}
/**
* Set the Color property transition options.
*
* @param options transition options for color
*/
public void setColorTransition(TransitionOptions options) {
nativeSetColorTransition(options.getDuration(), options.getDelay());
}
/**
* Set the Intensity property. Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
*
* @param intensity as Float
*/
public void setIntensity(float intensity) {
nativeSetIntensity(intensity);
}
/**
* Get the Intensity property. Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
*
* @return intensity as Float
*/
public float getIntensity() {
return nativeGetIntensity();
}
/**
* Get the Intensity property transition options.
*
* @return transition options for intensity
*/
public TransitionOptions getIntensityTransition() {
return nativeGetIntensityTransition();
}
/**
* Set the Intensity property transition options.
*
* @param options transition options for intensity
*/
public void setIntensityTransition(TransitionOptions options) {
nativeSetIntensityTransition(options.getDuration(), options.getDelay());
}
private native void nativeSetAnchor(String anchor);
private native String nativeGetAnchor();
private native void nativeSetPosition(Position position);
private native Position nativeGetPosition();
private native TransitionOptions nativeGetPositionTransition();
private native void nativeSetPositionTransition(long duration, long delay);
private native void nativeSetColor(String color);
private native String nativeGetColor();
private native TransitionOptions nativeGetColorTransition();
private native void nativeSetColorTransition(long duration, long delay);
private native void nativeSetIntensity(float intensity);
private native float nativeGetIntensity();
private native TransitionOptions nativeGetIntensityTransition();
private native void nativeSetIntensityTransition(long duration, long delay);
}
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