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/*
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
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package com.sun.j3d.audioengines;

import javax.media.j3d.AudioDevice3DL2;
import javax.media.j3d.AuralAttributes;
import javax.media.j3d.PhysicalEnvironment;
import javax.media.j3d.Sound;


/**
 * The AudioEngine3DL2 Class defines an audio output device that generates
 * sound 'image' from high-level sound parameters passed to it during
 * scene graph.
 *
 * 

* The methods in this class are meant to be optionally overridden by an * extended class. This extended class would provice device specific code. * *

* Error checking on all parameters passed to these methods is already * explicitly being done by the Java 3D core code that calls these methods. * *

* These methods should NOT be called by any application if the audio engine * is associated with a Physical Environment used by Java3D Core. * * @since Java 3D 1.3 */ public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevice3DL2 { /** * Construct a new AudioEngine3DL2 with the specified PhysicalEnvironment. * @param physicalEnvironment the physical environment object where we * want access to this device. */ public AudioEngine3DL2(PhysicalEnvironment physicalEnvironment ) { super(physicalEnvironment); } /* * * Methods that affect AudioEngine3DLD fields that are NOT associated * with a specific sound sample * */ /** * Pauses audio device engine without closing the device and associated * threads. * Causes all cached sounds to be paused and all streaming sounds to be * stopped. */ @Override public abstract void pause(); /** * Resumes audio device engine (if previously paused) without * reinitializing the device. * Causes all paused cached sounds to be resumed and all streaming * sounds restarted. */ @Override public abstract void resume(); /** * Set overall gain control of all sounds playing on the audio device. * @param scaleFactor scale factor applied to calculated amplitudes for * all sounds playing on this device */ @Override public abstract void setGain(float scaleFactor); /* * * Methods explicitly affect a particular sound rendering and that * require audio device specific methods that override this class. * */ /** * Set scale factor applied to sample playback rate for a particular sound * associated with the audio device. * Changing the device sample rate affects both the pitch and speed. * This scale factor is applied to ALL sound types. * Changes (scales) the playback rate of a sound independent of * Doppler rate changes. * @param index device specific reference to device driver sample * @param scaleFactor non-negative factor applied to calculated * amplitudes for all sounds playing on this device * @see Sound#setRateScaleFactor */ @Override public void setRateScaleFactor(int index, float scaleFactor) { Sample sample = getSample(index); if (sample != null) sample.setRateScaleFactor(scaleFactor); return; } /* * * Methods explicitly affect aural attributes of the listening space * used to calculated reverberation during sound rendering. * These require audio device specific methods that override this class. * */ /** * Set late reflection (referred to as 'reverb') attenuation. * This scale factor is applied to iterative, indistinguishable * late reflections that constitute the tail of reverberated sound in * the aural environment. * This parameter, along with the early reflection coefficient, defines * the reflective/absorptive characteristic of the surfaces in the * current listening region. * @param coefficient late reflection attenuation factor * @see AuralAttributes#setReverbCoefficient */ @Override public void setReverbCoefficient(float coefficient) { attribs.reverbCoefficient = coefficient; return; } /** * Sets the early reflection delay time. * In this form, the parameter specifies the delay time between each order * of reflection (while reverberation is being rendered) explicitly given * in milliseconds. * @param reflectionDelay time between each order of early reflection * @see AuralAttributes#setReflectionDelay */ @Override public void setReflectionDelay(float reflectionDelay) { attribs.reflectionDelay = reflectionDelay; return; } /** * Set reverb decay time. * Defines the reverberation decay curve. * @param time decay time in milliseconds * @see AuralAttributes#setDecayTime */ @Override public void setDecayTime(float time) { attribs.decayTime = time; return; } /** * Set reverb decay filter. * This provides for frequencies above the given cutoff frequency to be * attenuated during reverb decay at a different rate than frequencies * below this value. Thus, defining a different reverb decay curve for * frequencies above the cutoff value. * @param frequencyCutoff value of frequencies in Hertz above which a * low-pass filter is applied. * @see AuralAttributes#setDecayFilter */ @Override public void setDecayFilter(float frequencyCutoff) { attribs.decayFrequencyCutoff = frequencyCutoff; return; } /** * Set reverb diffusion. * This defines the echo dispersement (also referred to as 'echo density'). * The value of this reverb parameter is expressed as a percent of the * audio device's minimum-to-maximum values. * @param diffusion percentage expressed within the range of 0.0 and 1.0 * @see AuralAttributes#setDiffusion */ @Override public void setDiffusion(float diffusion) { attribs.diffusion = diffusion; return; } /** * Set reverb density. * This defines the modal density (also referred to as 'spectral * coloration'). * The value of this parameter is expressed as a percent of the audio * device's minimum-to-maximum values for this reverb parameter. * @param density reverb density expressed as a percentage, * within the range of 0.0 and 1.0 * @see AuralAttributes#setDensity */ @Override public void setDensity(float density) { attribs.density = density; return; } /** * Set the obstruction gain control. This method allows for attenuating * sound waves traveling between the sound source and the listener * obstructed by objects. Direct sound signals/waves for obstructed sound * source are attenuated but not indirect (reflected) waves. * There is no corresponding Core AuralAttributes method at this time. * @param index device specific reference to device driver sample * @param scaleFactor non-negative factor applied to direct sound gain */ @Override public void setObstructionGain(int index, float scaleFactor) { Sample sample = getSample(index); if (sample != null) sample.setObstructionGain(scaleFactor); return; } /** * Set the obstruction filter control. * This provides for frequencies above the given cutoff frequency * to be attenuated, during while the gain of an obstruction signal * is being calculated, at a different rate than frequencies * below this value. * There is no corresponding Core AuralAttributes method at this time. * @param index device specific reference to device driver sample * @param frequencyCutoff value of frequencies in Hertz above which a * low-pass filter is applied. */ @Override public void setObstructionFilter(int index, float frequencyCutoff) { Sample sample = getSample(index); if (sample != null) sample.setObstructionFilter(frequencyCutoff); return; } /** * Set the occlusion gain control. This method allows for attenuating * sound waves traveling between the sound source and the listener * occluded by objects. Both direct and indirect sound signals/waves * for occluded sound sources are attenuated. * There is no corresponding Core AuralAttributes method at this time. * @param index device specific reference to device driver sample * @param scaleFactor non-negative factor applied to direct sound gain */ @Override public void setOcclusionGain(int index, float scaleFactor) { Sample sample = getSample(index); if (sample != null) sample.setObstructionGain(scaleFactor); return; } /** * Set the occlusion filter control. * This provides for frequencies above the given cutoff frequency * to be attenuated, during while the gain of an occluded signal * is being calculated, at a different rate than frequencies below * this value. * There is no corresponding Core AuralAttributes method at this time. * @param index device specific reference to device driver sample * @param frequencyCutoff value of frequencies in Hertz above which a * low-pass filter is applied. */ @Override public void setOcclusionFilter(int index, float frequencyCutoff) { Sample sample = getSample(index); if (sample != null) sample.setObstructionFilter(frequencyCutoff); return; } }





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