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package com.sun.j3d.utils.pickfast.behaviors;

import javax.media.j3d.Bounds;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.PickInfo;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;

import com.sun.j3d.utils.behaviors.mouse.MouseBehaviorCallback;
import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
import com.sun.j3d.utils.pickfast.PickTool;

/**
 * A mouse behavior that allows user to pick and rotate scene graph objects.
 * Common usage:
 * 

* 1. Create your scene graph. *

* 2. Create this behavior with root and canvas. *

*

 *	PickRotateBehavior behavior = new PickRotateBehavior(canvas, root, bounds);
 *      root.addChild(behavior);
 * 
*

* The above behavior will monitor for any picking events on * the scene graph (below root node) and handle mouse rotates on pick hits. * Note the root node can also be a subgraph node of the scene graph (rather * than the topmost). */ public class PickRotateBehavior extends PickMouseBehavior implements MouseBehaviorCallback { MouseRotate rotate; private PickingCallback callback=null; private TransformGroup currentTG; /** * Creates a pick/rotate behavior that waits for user mouse events for * the scene graph. This method has its pickMode set to BOUNDS picking. * @param root Root of your scene graph. * @param canvas Java 3D drawing canvas. * @param bounds Bounds of your scene. **/ public PickRotateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds){ super(canvas, root, bounds); rotate = new MouseRotate(MouseRotate.MANUAL_WAKEUP); rotate.setTransformGroup(currGrp); currGrp.addChild(rotate); rotate.setSchedulingBounds(bounds); this.setSchedulingBounds(bounds); } /** * Creates a pick/rotate behavior that waits for user mouse events for * the scene graph. * @param root Root of your scene graph. * @param canvas Java 3D drawing canvas. * @param bounds Bounds of your scene. * @param pickMode specifys PickTool.PICK_BOUNDS or PickTool.PICK_GEOMETRY. * @see PickTool#setMode **/ public PickRotateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds, int pickMode){ super(canvas, root, bounds); rotate = new MouseRotate(MouseRotate.MANUAL_WAKEUP); rotate.setTransformGroup(currGrp); currGrp.addChild(rotate); rotate.setSchedulingBounds(bounds); this.setSchedulingBounds(bounds); this.setMode(pickMode); } /** * Update the scene to manipulate any nodes. This is not meant to be * called by users. Behavior automatically calls this. You can call * this only if you know what you are doing. * * @param xpos Current mouse X pos. * @param ypos Current mouse Y pos. **/ @Override public void updateScene(int xpos, int ypos) { TransformGroup tg = null; if (!mevent.isMetaDown() && !mevent.isAltDown()){ // System.out.println("PickRotateBeh : using pickfast pkg : PickInfo ..."); pickCanvas.setFlags(PickInfo.NODE | PickInfo.SCENEGRAPHPATH); pickCanvas.setShapeLocation(xpos, ypos); PickInfo pickInfo = pickCanvas.pickClosest(); if(pickInfo != null) { // System.out.println("Intersected!"); tg = (TransformGroup) pickCanvas.getNode(pickInfo, PickTool.TYPE_TRANSFORM_GROUP); if((tg != null) && (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_READ)) && (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_WRITE))) { rotate.setTransformGroup(tg); rotate.wakeup(); currentTG = tg; } } else if (callback!=null) callback.transformChanged( PickingCallback.NO_PICK, null ); } } /** * Callback method from MouseRotate * This is used when the Picking callback is enabled */ @Override public void transformChanged( int type, Transform3D transform ) { callback.transformChanged( PickingCallback.ROTATE, currentTG ); } /** * Register the class @param callback to be called each * time the picked object moves */ public void setupCallback( PickingCallback callback ) { this.callback = callback; if (callback==null) rotate.setupCallback( null ); else rotate.setupCallback( this ); } }





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