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/*
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
 * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
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 */

package com.sun.j3d.utils.picking.behaviors;

import javax.media.j3d.Bounds;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;

import com.sun.j3d.utils.behaviors.mouse.MouseBehavior;
import com.sun.j3d.utils.behaviors.mouse.MouseBehaviorCallback;
import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;
import com.sun.j3d.utils.picking.PickResult;
import com.sun.j3d.utils.picking.PickTool;

/**
 * A mouse behavior that allows user to pick and translate scene graph objects.
 * Common usage: 1. Create your scene graph. 2. Create this behavior with
 * the root and canvas. See PickRotateBehavior for more details.
 */

public class PickTranslateBehavior extends PickMouseBehavior implements MouseBehaviorCallback {
  MouseTranslate translate;
  private PickingCallback callback = null;
  private TransformGroup currentTG;

  /**
   * Creates a pick/translate behavior that waits for user mouse events for
   * the scene graph.
   * @param root   Root of your scene graph.
   * @param canvas Java 3D drawing canvas.
   * @param bounds Bounds of your scene.
   **/

  public PickTranslateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds){
    super(canvas, root, bounds);
    translate = new MouseTranslate(MouseBehavior.MANUAL_WAKEUP);
    translate.setTransformGroup(currGrp);
    currGrp.addChild(translate);
    translate.setSchedulingBounds(bounds);
    this.setSchedulingBounds(bounds);
  }

  /**
   * Creates a pick/translate behavior that waits for user mouse events for
   * the scene graph.
   * @param root   Root of your scene graph.
   * @param canvas Java 3D drawing canvas.
   * @param bounds Bounds of your scene.
   * @param pickMode specifys PickTool.BOUNDS, PickTool.GEOMETRY or
   * PickTool.GEOMETRY_INTERSECT_INFO.
   * @see PickTool#setMode
   **/
    public PickTranslateBehavior(BranchGroup root, Canvas3D canvas,
				 Bounds bounds, int pickMode) {
	super(canvas, root, bounds);
	translate = new MouseTranslate(MouseBehavior.MANUAL_WAKEUP);
	translate.setTransformGroup(currGrp);
	currGrp.addChild(translate);
	translate.setSchedulingBounds(bounds);
	this.setSchedulingBounds(bounds);
	this.setMode(pickMode);
    }


  /**
   * Update the scene to manipulate any nodes. This is not meant to be
   * called by users. Behavior automatically calls this. You can call
   * this only if you know what you are doing.
   *
   * @param xpos Current mouse X pos.
   * @param ypos Current mouse Y pos.
   **/
  @Override
  public void updateScene(int xpos, int ypos){
    TransformGroup tg = null;

    if (!mevent.isAltDown() && mevent.isMetaDown()){

      pickCanvas.setShapeLocation(xpos, ypos);
      PickResult pr = pickCanvas.pickClosest();
      if ((pr != null) &&
          ((tg = (TransformGroup)pr.getNode(PickResult.TRANSFORM_GROUP))
								!= null) &&
	  (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_READ)) &&
	  (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_WRITE))){

	translate.setTransformGroup(tg);
	translate.wakeup();
	currentTG = tg;
        // Need to clean up Issue 123 --- Chien
	// freePickResult(pr);
      } else if (callback!=null)
	callback.transformChanged( PickingCallback.NO_PICK, null );
    }

  }

  /**
    * Callback method from MouseTranslate
    * This is used when the Picking callback is enabled
    */
  @Override
  public void transformChanged( int type, Transform3D transform ) {
      callback.transformChanged( PickingCallback.TRANSLATE, currentTG );
  }

  /**
    * Register the class @param callback to be called each
    * time the picked object moves
    */
  public void setupCallback( PickingCallback callback ) {
      this.callback = callback;
      if (callback==null)
          translate.setupCallback( null );
      else
          translate.setupCallback( this );
  }

}





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