com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry.BoxState Maven / Gradle / Ivy
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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import javax.media.j3d.Appearance;
import javax.media.j3d.SceneGraphObject;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
public class BoxState extends PrimitiveState {
private float xdim;
private float ydim;
private float zdim;
private int frontAppearance;
private int backAppearance;
private int topAppearance;
private int bottomAppearance;
private int leftAppearance;
private int rightAppearance;
public BoxState( SymbolTableData symbol, Controller control ) {
super( symbol, control );
if (node!=null) {
frontAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.FRONT ).getAppearance() );
backAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.BACK ).getAppearance() );
topAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.TOP ).getAppearance() );
bottomAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.BOTTOM ).getAppearance() );
leftAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.LEFT ).getAppearance() );
rightAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.RIGHT ).getAppearance() );
}
}
@Override
public void writeObject( DataOutput out ) throws IOException {
super.writeObject( out );
out.writeInt( frontAppearance );
out.writeInt( backAppearance );
out.writeInt( topAppearance );
out.writeInt( bottomAppearance );
out.writeInt( leftAppearance );
out.writeInt( rightAppearance );
}
@Override
public void readObject( DataInput in ) throws IOException {
super.readObject(in);
frontAppearance = in.readInt();
backAppearance = in.readInt();
topAppearance = in.readInt();
bottomAppearance = in.readInt();
leftAppearance = in.readInt();
rightAppearance = in.readInt();
}
@Override
public void writeConstructorParams( DataOutput out ) throws IOException {
super.writeConstructorParams( out );
out.writeFloat( ((Box)node).getXdimension() );
out.writeFloat( ((Box)node).getYdimension() );
out.writeFloat( ((Box)node).getZdimension() );
}
@Override
public void readConstructorParams( DataInput in ) throws IOException {
super.readConstructorParams(in);
xdim = in.readFloat();
ydim = in.readFloat();
zdim = in.readFloat();
}
@Override
public void buildGraph() {
if (frontAppearance == backAppearance &&
frontAppearance == topAppearance &&
frontAppearance == bottomAppearance &&
frontAppearance == leftAppearance &&
frontAppearance == rightAppearance ) {
((Box)node).setAppearance( (Appearance)control.getSymbolTable().getJ3dNode( frontAppearance ));
} else {
((Box)node).setAppearance( Box.FRONT, (Appearance)control.getSymbolTable().getJ3dNode( frontAppearance ));
((Box)node).setAppearance( Box.BACK, (Appearance)control.getSymbolTable().getJ3dNode( backAppearance ));
((Box)node).setAppearance( Box.TOP, (Appearance)control.getSymbolTable().getJ3dNode( topAppearance ));
((Box)node).setAppearance( Box.BOTTOM, (Appearance)control.getSymbolTable().getJ3dNode( bottomAppearance ));
((Box)node).setAppearance( Box.LEFT, (Appearance)control.getSymbolTable().getJ3dNode( leftAppearance ));
((Box)node).setAppearance( Box.RIGHT, (Appearance)control.getSymbolTable().getJ3dNode( rightAppearance ));
}
super.buildGraph(); // This must be the last call in the method
}
@Override
public SceneGraphObject createNode( Class j3dClass ) {
Box box = (Box)super.createNode( j3dClass, new Class[] { Float.TYPE,
Float.TYPE,
Float.TYPE,
Integer.TYPE,
Appearance.class },
new Object[] { new Float( xdim ),
new Float( ydim ),
new Float( zdim ),
new Integer( primflags ),
null } );
return box;
}
@Override
protected javax.media.j3d.SceneGraphObject createNode() {
return new Box( xdim, ydim, zdim, primflags, null );
}
}