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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import javax.media.j3d.Appearance;
import javax.media.j3d.SceneGraphObject;
import com.sun.j3d.utils.geometry.Cone;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
public class ConeState extends PrimitiveState {
private float radius=1f;
private float height=2f;
private int xdivision=15;
private int ydivision=1;
private int bodyAppearance=0;
private int capAppearance=0;
public ConeState(SymbolTableData symbol,Controller control) {
super( symbol, control );
if (node!=null) {
bodyAppearance = control.getSymbolTable().addReference( ((Cone)node).getShape( Cone.BODY ).getAppearance() );
capAppearance = control.getSymbolTable().addReference( ((Cone)node).getShape( Cone.CAP ).getAppearance() );
}
}
@Override
public void writeObject( DataOutput out ) throws IOException {
super.writeObject( out );
out.writeInt( bodyAppearance );
out.writeInt( capAppearance );
}
@Override
public void readObject( DataInput in ) throws IOException {
super.readObject(in);
bodyAppearance = in.readInt();
capAppearance = in.readInt();
}
@Override
public void writeConstructorParams( DataOutput out ) throws IOException {
super.writeConstructorParams( out );
out.writeFloat( ((Cone)node).getRadius() );
out.writeFloat( ((Cone)node).getHeight() );
out.writeInt( ((Cone)node).getXdivisions() );
out.writeInt( ((Cone)node).getYdivisions() );
}
@Override
public void readConstructorParams( DataInput in ) throws IOException {
super.readConstructorParams(in);
radius = in.readFloat();
height = in.readFloat();
xdivision = in.readInt();
ydivision = in.readInt();
}
@Override
public void buildGraph() {
if (bodyAppearance == capAppearance ) {
((Cone)node).setAppearance( (Appearance)control.getSymbolTable().getJ3dNode( bodyAppearance ));
} else {
((Cone)node).setAppearance( Cone.BODY, (Appearance)control.getSymbolTable().getJ3dNode( bodyAppearance ));
((Cone)node).setAppearance( Cone.CAP, (Appearance)control.getSymbolTable().getJ3dNode( capAppearance ));
}
super.buildGraph(); // This must be the last call in the method
}
@Override
public SceneGraphObject createNode( Class j3dClass ) {
// Create the node with a null appearance, we will add the appearance
// during build graph
Cone cone = (Cone)createNode( j3dClass, new Class[] {
Float.TYPE,
Float.TYPE,
Integer.TYPE,
Integer.TYPE,
Integer.TYPE,
Appearance.class },
new Object[] {
new Float( radius ),
new Float( height ),
new Integer( primflags ),
new Integer( xdivision ),
new Integer( ydivision ),
null } );
return cone;
}
@Override
protected javax.media.j3d.SceneGraphObject createNode() {
return new Cone( radius, height, primflags, xdivision, ydivision, null );
}
}