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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import javax.media.j3d.SceneGraphObject;
import javax.media.j3d.Shape3D;
import javax.vecmath.Color3f;
import com.sun.j3d.utils.geometry.Text2D;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
import com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState;
public class Text2DState extends LeafState {
// Text2D is really a subclass of Shape3D, however we don't want
// the Shape3DState class to save the geometry or appearance data
// so this class is a subclass of LeafState and we handle
// the CollisionBounds in the read/write Object methods.
private String text;
private Color3f color;
private String fontName;
private int fontSize;
private int fontStyle;
public Text2DState(SymbolTableData symbol,Controller control) {
super( symbol, control );
if (node!=null) {
Text2D t = (Text2D)node;
text = t.getString();
color = t.getColor();
fontName = t.getFontName();
fontSize = t.getFontSize();
fontStyle = t.getFontStyle();
}
}
@Override
public void writeObject( DataOutput out ) throws IOException {
super.writeObject( out );
control.writeBounds( out, ((Shape3D)node).getCollisionBounds() );
}
@Override
public void readObject( DataInput in ) throws IOException {
super.readObject(in);
((Shape3D)node).setCollisionBounds( control.readBounds( in ));
}
@Override
public void writeConstructorParams( DataOutput out ) throws IOException {
super.writeConstructorParams( out );
out.writeUTF( text );
control.writeColor3f( out, color );
out.writeUTF( fontName );
out.writeInt( fontSize );
out.writeInt( fontStyle );
}
@Override
public void readConstructorParams( DataInput in ) throws IOException {
super.readConstructorParams(in);
text = in.readUTF();
color = control.readColor3f( in );
fontName = in.readUTF();
fontSize = in.readInt();
fontStyle = in.readInt();
}
@Override
public SceneGraphObject createNode( Class j3dClass ) {
// Create the node with a null appearance, we will add the appearance
// during build graph
Text2D text2D = (Text2D)createNode( j3dClass, new Class[] {
String.class,
Color3f.class,
String.class,
Integer.TYPE,
Integer.TYPE },
new Object[] {
text,
color,
fontName,
new Integer( fontSize ),
new Integer( fontStyle )
} );
return text2D;
}
@Override
protected javax.media.j3d.SceneGraphObject createNode() {
return new Text2D( text, color, fontName, fontSize, fontStyle );
}
}