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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Enumeration;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.HiResCoord;
import javax.media.j3d.Locale;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Matrix4d;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
import com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState;
import com.sun.j3d.utils.universe.ConfiguredUniverse;
import com.sun.j3d.utils.universe.MultiTransformGroup;
import com.sun.j3d.utils.universe.PlatformGeometry;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewerAvatar;
import com.sun.j3d.utils.universe.ViewingPlatform;
public class SimpleUniverseState extends java.lang.Object {
private SimpleUniverse universe=null;
private Controller control;
private ArrayList localeBGs;
private int totalBGs=0;
private PlatformGeometryState platformGeom;
private ViewerAvatarState viewerAvatar;
/**
* Creates new SimpleUniverseState for writing.
*/
public SimpleUniverseState( ConfiguredUniverse universe, Controller control ) {
this.universe = universe;
this.control = control;
}
/**
* Creates new SimpleUniverseState for writing.
*/
public SimpleUniverseState( SimpleUniverse universe, Controller control ) {
this.universe = universe;
this.control = control;
}
/**
* Creates new SimpleUniverseState for reading.
*/
public SimpleUniverseState( Controller control ) {
this.control = control;
}
public void writeObject( DataOutput out ) throws IOException {
MultiTransformGroup mtg = universe.getViewingPlatform().getMultiTransformGroup();
int mtgSize = mtg.getNumTransforms();
out.writeInt( mtgSize );
// Store the matrix from each MTG transform
Transform3D trans = new Transform3D();
Matrix4d matrix = new Matrix4d();
for(int i=0; i allLocales = universe.getAllLocales();
out.writeInt( universe.numLocales() );
localeBGs = new ArrayList( universe.numLocales() );
int currentLocale = 0;
int graphID = 0;
while( allLocales.hasMoreElements() ) {
Locale locale = allLocales.nextElement();
HiResCoord hiRes = new HiResCoord();
writeHiResCoord( out, hiRes );
int bgs[];
if (currentLocale==0)
bgs = new int[locale.numBranchGraphs()-1]; // Disregard ViewingPlatform
else
bgs = new int[locale.numBranchGraphs()];
out.writeInt( bgs.length );
int count=0;
Enumeration e = locale.getAllBranchGraphs();
while( e.hasMoreElements() ) {
BranchGroup bg = (BranchGroup)e.nextElement();
if (!(bg instanceof ViewingPlatform)) {
control.getSymbolTable().addBranchGraphReference( bg, graphID );
bgs[count] = graphID++;
out.writeInt( bgs[count] );
count++;
totalBGs++;
}
}
localeBGs.add( bgs );
}
}
private void readLocales( DataInput in ) throws IOException {
int numLocales = in.readInt();
localeBGs = new ArrayList( numLocales );
Locale locale;
for(int i=0; i e = universe.getAllLocales();
for( int i=0; i e = universe.getAllLocales();
Locale locale;
for( int i=0; i