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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import javax.media.j3d.Alpha;
import javax.media.j3d.SceneGraphObject;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
public class AlphaState extends NodeComponentState {
public AlphaState(SymbolTableData symbol,Controller control) {
super(symbol, control);
}
@Override
public void writeObject( DataOutput out ) throws IOException {
super.writeObject( out );
Alpha alpha = (Alpha)node;
out.writeLong( alpha.getAlphaAtOneDuration() );
out.writeLong( alpha.getAlphaAtZeroDuration() );
out.writeLong( alpha.getDecreasingAlphaDuration() );
out.writeLong( alpha.getDecreasingAlphaRampDuration() );
out.writeLong( alpha.getIncreasingAlphaDuration() );
out.writeLong( alpha.getIncreasingAlphaRampDuration() );
out.writeInt( alpha.getLoopCount() );
out.writeInt( alpha.getMode() );
out.writeLong( alpha.getPhaseDelayDuration() );
out.writeLong( alpha.getStartTime() );
out.writeLong( alpha.getTriggerTime() );
out.writeLong( alpha.getPauseTime() );
}
@Override
public void readObject( DataInput in ) throws IOException {
super.readObject( in );
Alpha alpha = (Alpha)node;
alpha.setAlphaAtOneDuration( in.readLong() );
alpha.setAlphaAtZeroDuration( in.readLong() );
alpha.setDecreasingAlphaDuration( in.readLong() );
alpha.setDecreasingAlphaRampDuration( in.readLong() );
alpha.setIncreasingAlphaDuration( in.readLong() );
alpha.setIncreasingAlphaRampDuration( in.readLong() );
alpha.setLoopCount( in.readInt() );
alpha.setMode( in.readInt() );
alpha.setPhaseDelayDuration( in.readLong() );
alpha.setStartTime( in.readLong() );
alpha.setTriggerTime( in.readLong() );
long x = in.readLong();
if (x!=0L) alpha.pause(x);
}
@Override
protected SceneGraphObject createNode() {
return new Alpha();
}
}