com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.AppearanceState Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of java3d-core Show documentation
Show all versions of java3d-core Show documentation
Java3D Core And Java3D Util Libraries
The newest version!
/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import javax.media.j3d.Appearance;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.LineAttributes;
import javax.media.j3d.Material;
import javax.media.j3d.PointAttributes;
import javax.media.j3d.PolygonAttributes;
import javax.media.j3d.RenderingAttributes;
import javax.media.j3d.TexCoordGeneration;
import javax.media.j3d.Texture;
import javax.media.j3d.TextureAttributes;
import javax.media.j3d.TextureUnitState;
import javax.media.j3d.TransparencyAttributes;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
public class AppearanceState extends NodeComponentState {
private int polygonAttributes=0;
private int renderingAttributes=0;
private int coloringAttributes=0;
private int lineAttributes=0;
private int material=0;
private int pointAttributes=0;
private int texCoordGeneration=0;
private int texture=0;
private int textureAttributes=0;
private int[] textureUnitState;
private int transparencyAttributes=0;
public AppearanceState( SymbolTableData symbol, Controller control ) {
super(symbol, control);
if (node!=null) { // Node is null during load
Appearance app = (Appearance)node;
polygonAttributes = control.getSymbolTable().addReference( app.getPolygonAttributes() );
renderingAttributes = control.getSymbolTable().addReference( app.getRenderingAttributes() );
coloringAttributes = control.getSymbolTable().addReference( app.getColoringAttributes() );
lineAttributes = control.getSymbolTable().addReference( app.getLineAttributes() );
material = control.getSymbolTable().addReference( app.getMaterial() );
pointAttributes = control.getSymbolTable().addReference( app.getPointAttributes() );
texCoordGeneration = control.getSymbolTable().addReference( app.getTexCoordGeneration() );
texture = control.getSymbolTable().addReference( app.getTexture() );
textureAttributes = control.getSymbolTable().addReference( app.getTextureAttributes() );
TextureUnitState[] texUnitState = app.getTextureUnitState();
if (texUnitState!=null) {
textureUnitState = new int[ texUnitState.length ];
for(int i=0; i0) // TODO - remove if, workaround for bug in daily
app.setTextureUnitState( texUnitState );
app.setTransparencyAttributes( (TransparencyAttributes)control.getSymbolTable().getJ3dNode(transparencyAttributes) );
super.buildGraph(); // Must be last call in method
}
@Override
protected javax.media.j3d.SceneGraphObject createNode() {
return new Appearance();
}
}