com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryArrayState Maven / Gradle / Ivy
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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataInput;
import java.io.DataInputStream;
import java.io.DataOutput;
import java.io.DataOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import javax.media.j3d.GeometryArray;
import javax.media.j3d.GeometryStripArray;
import javax.media.j3d.IndexedGeometryArray;
import javax.media.j3d.J3DBuffer;
import javax.vecmath.Color3b;
import javax.vecmath.Color3f;
import javax.vecmath.Color4b;
import javax.vecmath.Color4f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.TexCoord2f;
import javax.vecmath.TexCoord3f;
import javax.vecmath.Vector3f;
import com.sun.j3d.internal.BufferWrapper;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
public abstract class GeometryArrayState extends GeometryState {
protected int vertexFormat;
protected int vertexCount;
protected int texCoordSetCount;
protected int[] texCoordSetMap;
private static final int FORMAT_NULL = 0;
private static final int FORMAT_BYTE = 1;
private static final int FORMAT_FLOAT = 2;
private static final int FORMAT_DOUBLE = 3;
private static final int FORMAT_3B = 4;
private static final int FORMAT_4B = 5;
private static final int FORMAT_2F = 6;
private static final int FORMAT_3F = 7;
private static final int FORMAT_4F = 8;
private static final int FORMAT_2D = 9;
private static final int FORMAT_3D = 10;
public GeometryArrayState( SymbolTableData symbol, Controller control ) {
super( symbol, control );
}
@Override
public void writeObject( DataOutput out ) throws IOException {
super.writeObject( out );
boolean nio = (vertexFormat & GeometryArray.USE_NIO_BUFFER) != 0;
if ( (vertexFormat & GeometryArray.INTERLEAVED)!=0 ) {
if ( !(node instanceof IndexedGeometryArray) ) {
out.writeInt( ((GeometryArray)node).getInitialVertexIndex() );
if ( !(node instanceof GeometryStripArray) )
out.writeInt( ((GeometryArray)node).getValidVertexCount() );
}
if ( nio ) {
FloatBuffer x = (FloatBuffer)((GeometryArray)node).getInterleavedVertexBuffer().getBuffer();
float[] f = new float[x.limit()];
x.position( 0 );
x.get( f );
writeFloatArray( out, f );
} else writeFloatArray( out, ((GeometryArray)node).getInterleavedVertices() );
} else {
boolean byRef = (vertexFormat & GeometryArray.BY_REFERENCE) != 0;
if ( !(node instanceof IndexedGeometryArray) ) {
if ( !byRef )
out.writeInt( ((GeometryArray)node).getInitialVertexIndex() );
if ( !(node instanceof GeometryStripArray) )
out.writeInt( ((GeometryArray)node).getValidVertexCount() );
}
if ( (vertexFormat & GeometryArray.COLOR_4)==GeometryArray.COLOR_4 ) {
//System.out.println("COLOR 4");
if ( byRef ) {
if ( !(node instanceof IndexedGeometryArray) ) {
out.writeInt( ((GeometryArray)node).getInitialColorIndex() );
}
if ( nio ) {
J3DBuffer buf = ((GeometryArray)node).getColorRefBuffer();
switch( BufferWrapper.getBufferType( buf ) ) {
case BufferWrapper.TYPE_BYTE: {
out.writeInt( FORMAT_BYTE );
ByteBuffer bb = (ByteBuffer)buf.getBuffer();
byte[] bytes = new byte[ bb.limit() ];
bb.position( 0 );
bb.get( bytes );
out.writeInt( bytes.length );
out.write( bytes );
}
break;
case BufferWrapper.TYPE_FLOAT: {
out.writeInt( FORMAT_FLOAT );
FloatBuffer bb = (FloatBuffer)buf.getBuffer();
float[] floats = new float[ bb.limit() ];
bb.position( 0 );
bb.get( floats );
writeFloatArray( out, floats );
}
break;
case BufferWrapper.TYPE_NULL: {
out.writeInt( FORMAT_NULL );
}
break;
}
} else if ( ((GeometryArray)node).getColorRef4f()!=null ) {
out.writeInt( FORMAT_4F );
Color4f[] colors = ((GeometryArray)node).getColorRef4f();
float[] data = new float[ colors.length*4 ];
for (int i = 0 ; i < colors.length ; i++) {
data[ i*4+0 ] = colors[i].x;
data[ i*4+1 ] = colors[i].y;
data[ i*4+2 ] = colors[i].z;
data[ i*4+3 ] = colors[i].w;
}
writeFloatArray( out, data );
} else if ( ((GeometryArray)node).getColorRefFloat()!=null ) {
out.writeInt( FORMAT_FLOAT );
writeFloatArray( out, ((GeometryArray)node).getColorRefFloat() );
} else if ( ((GeometryArray)node).getColorRefByte()!=null ) {
out.writeInt( FORMAT_BYTE );
byte[] colors = ((GeometryArray)node).getColorRefByte();
out.writeInt( colors.length );
out.write( colors );
} else if ( ((GeometryArray)node).getColorRef4b()!=null ) {
out.writeInt( FORMAT_4B );
Color4b[] colors = ((GeometryArray)node).getColorRef4b();
out.writeInt( colors.length );
byte[] data = new byte[ colors.length*4 ];
for (int i = 0 ; i < colors.length ; i++) {
data[ i*4+0 ] = colors[i].x;
data[ i*4+1 ] = colors[i].y;
data[ i*4+2 ] = colors[i].z;
data[ i*4+3 ] = colors[i].w;
}
out.write( data );
} else out.writeInt( FORMAT_NULL );
} else {
byte[] colors = new byte[ vertexCount*4 ];
((GeometryArray)node).getColors( 0, colors );
out.write( colors );
}
} else if ((vertexFormat & GeometryArray.COLOR_3)==GeometryArray.COLOR_3 ) {
//System.out.println("COLOR 3");
if ( byRef ) {
if ( !(node instanceof IndexedGeometryArray) ) {
out.writeInt( ((GeometryArray)node).getInitialColorIndex() );
}
if ( nio ) {
J3DBuffer buf = ((GeometryArray)node).getColorRefBuffer();
switch( BufferWrapper.getBufferType( buf ) ) {
case BufferWrapper.TYPE_BYTE: {
out.writeInt( FORMAT_BYTE );
ByteBuffer bb = (ByteBuffer)buf.getBuffer();
byte[] bytes = new byte[ bb.limit() ];
bb.position( 0 );
bb.get( bytes );
out.writeInt( bytes.length );
out.write( bytes );
}
break;
case BufferWrapper.TYPE_FLOAT: {
out.writeInt( FORMAT_FLOAT );
FloatBuffer bb = (FloatBuffer)buf.getBuffer();
float[] floats = new float[ bb.limit() ];
bb.position( 0 );
bb.get( floats );
writeFloatArray( out, floats );
}
break;
case BufferWrapper.TYPE_NULL: {
out.writeInt( FORMAT_NULL );
}
break;
}
} else if ( ((GeometryArray)node).getColorRef3f()!=null ) {
out.writeInt( FORMAT_3F );
Color3f[] colors = ((GeometryArray)node).getColorRef3f();
float[] data = new float[ colors.length*3 ];
for (int i = 0 ; i < colors.length ; i++) {
data[ i*3+0 ] = colors[i].x;
data[ i*3+1 ] = colors[i].y;
data[ i*3+2 ] = colors[i].z;
}
writeFloatArray( out, data );
} else if ( ((GeometryArray)node).getColorRefFloat()!=null ) {
out.writeInt( FORMAT_FLOAT );
writeFloatArray( out, ((GeometryArray)node).getColorRefFloat() );
} else if ( ((GeometryArray)node).getColorRefByte()!=null ) {
out.writeInt( FORMAT_BYTE );
byte[] colors = ((GeometryArray)node).getColorRefByte();
out.writeInt( colors.length );
out.write( colors );
} else if ( ((GeometryArray)node).getColorRef3b()!=null ) {
out.writeInt( FORMAT_3B );
Color3b[] colors = ((GeometryArray)node).getColorRef3b();
out.writeInt( colors.length );
byte[] data = new byte[ colors.length*3 ];
for (int i = 0 ; i < colors.length ; i++) {
data[ i*3+0 ] = colors[i].x;
data[ i*3+1 ] = colors[i].y;
data[ i*3+2 ] = colors[i].z;
}
out.write( data );
} else out.writeInt( FORMAT_NULL );
} else {
byte[] colors3 = new byte[ vertexCount*3 ];
((GeometryArray)node).getColors( 0, colors3 );
out.write( colors3 );
}
}
if ((vertexFormat & GeometryArray.COORDINATES)!=0 ) {
//System.out.println("COORDS");
if ( byRef ) {
if ( !(node instanceof IndexedGeometryArray) ) {
out.writeInt( ((GeometryArray)node).getInitialCoordIndex() );
}
if ( nio ) {
J3DBuffer buf = ((GeometryArray)node).getCoordRefBuffer();
switch( BufferWrapper.getBufferType( buf ) ) {
case BufferWrapper.TYPE_FLOAT: {
out.writeInt( FORMAT_FLOAT );
FloatBuffer bb = (FloatBuffer)buf.getBuffer();
float[] floats = new float[ bb.limit() ];
bb.position( 0 );
bb.get( floats );
writeFloatArray( out, floats );
}
break;
case BufferWrapper.TYPE_DOUBLE: {
out.writeInt( FORMAT_DOUBLE );
DoubleBuffer bb = (DoubleBuffer)buf.getBuffer();
double[] doubles = new double[ bb.limit() ];
bb.position( 0 );
bb.get( doubles );
writeDoubleArray( out, doubles );
}
break;
case BufferWrapper.TYPE_NULL: {
out.writeInt( FORMAT_NULL );
}
break;
}
} else if ( ((GeometryArray)node).getCoordRef3f()!=null ) {
out.writeInt( FORMAT_3F );
Point3f[] coords = ((GeometryArray)node).getCoordRef3f();
float[] data = new float[ coords.length*3 ];
for (int i = 0 ; i < coords.length ; i++) {
data[ i*3+0 ] = coords[i].x;
data[ i*3+1 ] = coords[i].y;
data[ i*3+2 ] = coords[i].z;
}
writeFloatArray( out, data );
} else if ( ((GeometryArray)node).getCoordRef3d()!=null ) {
out.writeInt( FORMAT_3D );
Point3d[] coords = ((GeometryArray)node).getCoordRef3d();
double[] data = new double[ coords.length*3 ];
for (int i = 0 ; i < coords.length ; i++) {
data[ i*3+0 ] = coords[i].x;
data[ i*3+1 ] = coords[i].y;
data[ i*3+2 ] = coords[i].z;
}
writeDoubleArray( out, data );
} else if ( ((GeometryArray)node).getCoordRefFloat()!=null ) {
out.writeInt( FORMAT_FLOAT );
writeFloatArray( out, ((GeometryArray)node).getCoordRefFloat() );
} else if ( ((GeometryArray)node).getCoordRefDouble()!=null ) {
out.writeInt( FORMAT_DOUBLE );
writeDoubleArray( out, ((GeometryArray)node).getCoordRefDouble() );
} else out.writeInt( FORMAT_NULL );
} else {
float[] points = new float[ vertexCount*3 ];
((GeometryArray)node).getCoordinates( 0, points );
writeFloatArray( out, points );
}
}
if ((vertexFormat & GeometryArray.NORMALS)!=0) {
//System.out.println("NORMALS");
if ( byRef ) {
if ( !(node instanceof IndexedGeometryArray) ) {
out.writeInt( ((GeometryArray)node).getInitialNormalIndex() );
}
if ( nio ) {
J3DBuffer buf = ((GeometryArray)node).getNormalRefBuffer();
if ( BufferWrapper.getBufferType( buf )==BufferWrapper.TYPE_NULL )
out.writeInt( FORMAT_NULL );
else {
out.writeInt( FORMAT_FLOAT );
FloatBuffer bb = (FloatBuffer)buf.getBuffer();
float[] floats = new float[ bb.limit() ];
bb.position( 0 );
bb.get( floats );
writeFloatArray( out, floats );
}
} else if ( ((GeometryArray)node).getNormalRef3f()!=null ) {
out.writeInt( FORMAT_3F );
Vector3f[] norms = ((GeometryArray)node).getNormalRef3f();
float[] data = new float[ norms.length*3 ];
for (int i = 0 ; i < norms.length ; i++) {
data[ i*3+0 ] = norms[i].x;
data[ i*3+1 ] = norms[i].y;
data[ i*3+2 ] = norms[i].z;
}
writeFloatArray( out, data );
} else if ( ((GeometryArray)node).getNormalRefFloat()!=null ) {
out.writeInt( FORMAT_FLOAT );
writeFloatArray( out, ((GeometryArray)node).getNormalRefFloat() );
} else out.writeInt( FORMAT_NULL );
} else {
float[] normals = new float[ vertexCount*3 ];
((GeometryArray)node).getNormals( 0, normals );
writeFloatArray( out, normals );
}
}
if ((vertexFormat & GeometryArray.TEXTURE_COORDINATE_2)!=0) {
//System.out.println("TEXTURE COORDS 2");
for(int set=0; set