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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;
import java.awt.image.BufferedImage;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.SceneGraphObject;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
public class ImageComponent2DState extends ImageComponentState {
private BufferedImage bufferedImage;
public ImageComponent2DState( SymbolTableData symbol, Controller control ) {
super( symbol, control );
}
@Override
public void writeConstructorParams( DataOutput out ) throws
IOException {
super.writeConstructorParams( out );
ImageComponent2D ic = ((ImageComponent2D)node);
// If the BufferedImage is associated with the ImageComponent2D by
// reference then we don't know much about it, so it'd be hard to
// save. So we copy it into an ImageComponent2D and then copy it
// out. It comes out in a known format so it's easier to save.
if ( ic.isByReference() ) {
ImageComponent2D noByRef = new ImageComponent2D(
ic.getFormat(), ic.getRenderedImage(), false, ic.isYUp() );
bufferedImage = noByRef.getImage();
} else bufferedImage = ic.getImage();
writeBufferedImage( out, bufferedImage );
}
@Override
public void readConstructorParams( DataInput in ) throws
IOException {
super.readConstructorParams( in );
bufferedImage = (BufferedImage)readBufferedImage( in );
}
@Override
protected SceneGraphObject createNode( Class j3dClass ) {
return super.createNode( j3dClass, new Class[] { Integer.TYPE,
bufferedImage.getClass(),
Boolean.TYPE,
Boolean.TYPE },
new Object[] { new Integer(format),
bufferedImage,
new Boolean( byReference ),
new Boolean( yUp ) } );
}
@Override
protected javax.media.j3d.SceneGraphObject createNode() {
return new ImageComponent2D( format, bufferedImage, byReference, yUp );
}
}