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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataInput;
import java.io.DataInputStream;
import java.io.DataOutput;
import java.io.DataOutputStream;
import java.io.IOException;
import javax.media.j3d.GeometryArray;
import javax.media.j3d.IndexedGeometryArray;
import javax.media.j3d.IndexedGeometryStripArray;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
public abstract class IndexedGeometryArrayState extends GeometryArrayState {
protected int indexCount;
public IndexedGeometryArrayState(SymbolTableData symbol,Controller control) {
super( symbol, control );
}
@Override
public void writeObject( DataOutput out ) throws IOException {
super.writeObject( out );
int[] indices = new int[ ((IndexedGeometryArray)node).getIndexCount() ];
boolean coordOnly = (vertexFormat & GeometryArray.USE_COORD_INDEX_ONLY) !=0;
if ( (((vertexFormat & GeometryArray.COLOR_3)!=0) ||
((vertexFormat & GeometryArray.COLOR_4)!=0)) && !coordOnly ) {
((IndexedGeometryArray)node).getColorIndices( 0, indices );
writeIntArray( out, indices );
}
if ( (vertexFormat & GeometryArray.COORDINATES)!=0 ) {
((IndexedGeometryArray)node).getCoordinateIndices( 0, indices );
writeIntArray( out, indices );
}
if ( ((vertexFormat & GeometryArray.NORMALS)!=0) && !coordOnly) {
((IndexedGeometryArray)node).getNormalIndices( 0, indices );
writeIntArray( out, indices );
}
if ( (((vertexFormat & GeometryArray.TEXTURE_COORDINATE_2)!=0) ||
((vertexFormat & GeometryArray.TEXTURE_COORDINATE_3)!=0) ||
((vertexFormat & GeometryArray.TEXTURE_COORDINATE_4)!=0)) && !coordOnly ) {
for(int i=0; i<((IndexedGeometryArray)node).getTexCoordSetCount(); i++) {
((IndexedGeometryArray)node).getTextureCoordinateIndices( i, 0, indices );
writeIntArray( out, indices );
}
}
if ( !(node instanceof IndexedGeometryStripArray) ) {
out.writeInt( ((IndexedGeometryArray)node).getValidIndexCount() );
}
out.writeInt( ((IndexedGeometryArray)node).getInitialIndexIndex() );
}
@Override
public void readObject( DataInput in ) throws IOException {
super.readObject( in );
int[] indices = new int[indexCount];
boolean coordOnly = (vertexFormat & GeometryArray.USE_COORD_INDEX_ONLY) != 0;
if ( (((vertexFormat & GeometryArray.COLOR_3)!=0) ||
((vertexFormat & GeometryArray.COLOR_4)!=0)) && !coordOnly ) {
readIntArray( in, indices );
((IndexedGeometryArray)node).setColorIndices( 0, indices );
}
if ( (vertexFormat & GeometryArray.COORDINATES)!=0 ) {
readIntArray( in, indices );
((IndexedGeometryArray)node).setCoordinateIndices( 0, indices );
}
if ( ((vertexFormat & GeometryArray.NORMALS)!=0) && !coordOnly ) {
readIntArray( in, indices );
((IndexedGeometryArray)node).setNormalIndices( 0, indices );
}
if ( (((vertexFormat & GeometryArray.TEXTURE_COORDINATE_2)!=0) ||
((vertexFormat & GeometryArray.TEXTURE_COORDINATE_3)!=0) ||
((vertexFormat & GeometryArray.TEXTURE_COORDINATE_4)!=0)) && !coordOnly ) {
for(int i=0; i