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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;
import java.awt.Dimension;
import java.awt.Point;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import javax.media.j3d.DepthComponent;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.Raster;
import javax.vecmath.Point3f;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
public class RasterState extends GeometryState {
int image;
int depthComponent;
public RasterState(SymbolTableData symbol,Controller control) {
super( symbol, control );
// Set up references during save
if ( node!=null ) {
image = control.getSymbolTable().addReference( ((Raster)node).getImage() );
depthComponent =
control.getSymbolTable().addReference( ((Raster)node).getDepthComponent() );
}
}
@Override
public void writeObject( DataOutput out ) throws IOException {
super.writeObject( out );
out.writeInt( image );
out.writeInt( depthComponent );
Point3f pos = new Point3f();
((Raster)node).getPosition( pos );
control.writePoint3f( out, pos );
out.writeInt( ((Raster)node).getType() );
out.writeInt( ((Raster)node).getClipMode() );
Point offset = new Point();
((Raster)node).getSrcOffset( offset );
out.writeInt( offset.x );
out.writeInt( offset.y );
Dimension size = new Dimension();
((Raster)node).getSize( size );
out.writeInt( size.width );
out.writeInt( size.height );
((Raster)node).getDstOffset( offset );
out.writeInt( offset.x );
out.writeInt( offset.y );
}
@Override
public void readObject( DataInput in ) throws IOException {
super.readObject( in );
image = in.readInt();
depthComponent = in.readInt();
((Raster)node).setPosition( control.readPoint3f( in ) );
((Raster)node).setType( in.readInt() );
((Raster)node).setClipMode( in.readInt() );
((Raster)node).setSrcOffset( new Point( in.readInt(), in.readInt() ) );
((Raster)node).setSize( new Dimension( in.readInt(), in.readInt() ) );
((Raster)node).setDstOffset( new Point( in.readInt(), in.readInt() ) );
}
/**
* Called when this component reference count is incremented.
* Allows this component to update the reference count of any components
* that it references.
*/
@Override
public void addSubReference() {
control.getSymbolTable().incNodeComponentRefCount( image );
control.getSymbolTable().incNodeComponentRefCount( depthComponent );
}
// Set up references during load
@Override
public void buildGraph() {
((Raster)node).setImage( (ImageComponent2D)control.getSymbolTable().getJ3dNode( image ) );
((Raster)node).setDepthComponent(
(DepthComponent)control.getSymbolTable().getJ3dNode( depthComponent ) );
super.buildGraph(); // Must be last call in method
}
@Override
protected javax.media.j3d.SceneGraphObject createNode() {
return new Raster();
}
}