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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import javax.media.j3d.BoundingLeaf;
import javax.media.j3d.MediaContainer;
import javax.media.j3d.Sound;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
public abstract class SoundState extends LeafState {
private int boundingLeaf;
private int mediaContainer;
public SoundState(SymbolTableData symbol,Controller control) {
super( symbol, control );
if (node!=null) {
boundingLeaf = control.getSymbolTable().addReference( ((Sound)node).getSchedulingBoundingLeaf() );
mediaContainer = control.getSymbolTable().addReference( ((Sound)node).getSoundData() );
}
}
@Override
public void writeObject( DataOutput out ) throws IOException {
super.writeObject( out );
Sound sound = (Sound)node;
out.writeBoolean( sound.getContinuousEnable() );
out.writeBoolean( sound.getEnable() );
out.writeFloat( sound.getInitialGain() );
out.writeInt( sound.getLoop() );
out.writeFloat( sound.getPriority() );
out.writeBoolean( sound.getReleaseEnable() );
out.writeInt( boundingLeaf );
control.writeBounds( out, sound.getSchedulingBounds() );
out.writeInt( mediaContainer );
out.writeBoolean( sound.getMute() );
out.writeBoolean( sound.getPause() );
out.writeFloat( sound.getRateScaleFactor() );
}
@Override
public void readObject( DataInput in ) throws IOException {
super.readObject( in );
Sound sound = (Sound)node;
sound.setContinuousEnable( in.readBoolean() );
sound.setEnable( in.readBoolean() );
sound.setInitialGain( in.readFloat() );
sound.setLoop( in.readInt() );
sound.setPriority( in.readFloat() );
sound.setReleaseEnable( in.readBoolean() );
boundingLeaf = in.readInt();
sound.setSchedulingBounds( control.readBounds( in ));
mediaContainer = in.readInt();
sound.setMute( in.readBoolean() );
sound.setPause( in.readBoolean() );
sound.setRateScaleFactor( in.readFloat() );
}
/**
* Called when this component reference count is incremented.
* Allows this component to update the reference count of any components
* that it references.
*/
public void addSubReference() {
control.getSymbolTable().incNodeComponentRefCount( mediaContainer );
}
@Override
public void buildGraph() {
((Sound)node).setSchedulingBoundingLeaf( (BoundingLeaf)control.getSymbolTable().getJ3dNode( boundingLeaf ));
((Sound)node).setSoundData( (MediaContainer)control.getSymbolTable().getJ3dNode( mediaContainer ));
super.buildGraph(); // Must be last call in method
}
}