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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.SceneGraphObject;
import javax.media.j3d.Texture2D;
import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;
public class Texture2DState extends TextureState {
private int detailImage=0;
public Texture2DState( SymbolTableData symbol, Controller control ) {
super(symbol, control);
// Set up references during save
if ( node!=null ) {
Texture2D t = (Texture2D)node;
detailImage = control.getSymbolTable().addReference( t.getDetailImage() );
}
}
@Override
public void writeObject( DataOutput out ) throws IOException {
super.writeObject( out );
out.writeInt( detailImage );
out.writeInt( ((Texture2D)node).getDetailTextureMode() );
out.writeInt( ((Texture2D)node).getDetailTextureLevel() );
int num = ((Texture2D)node).getDetailTextureFuncPointsCount();
out.writeInt( num );
float[] lod = new float[ num ];
float[] pts = new float[ num ];
((Texture2D)node).getDetailTextureFunc( lod, pts );
for (int i = 0 ; i < num ; i++) {
out.writeFloat( lod[ i ] );
out.writeFloat( pts[ i ] );
}
}
@Override
public void readObject( DataInput in ) throws IOException {
super.readObject( in );
detailImage = in.readInt();
((Texture2D)node).setDetailTextureMode( in.readInt() );
((Texture2D)node).setDetailTextureLevel( in.readInt() );
int num = in.readInt();
float[] lod = new float[ num ];
float[] pts = new float[ num ];
for (int i = 0 ; i < num ; i++) {
lod[ i ] = in.readFloat();
pts[ i ] = in.readFloat();
}
((Texture2D)node).setDetailTextureFunc( lod, pts );
}
/**
* Called when this component reference count is incremented.
* Allows this component to update the reference count of any components
* that it references.
*/
@Override
public void addSubReference() {
control.getSymbolTable().incNodeComponentRefCount( detailImage );
}
// Set up references during load
@Override
public void buildGraph() {
Texture2D t = (Texture2D)node;
t.setDetailImage( (ImageComponent2D)control.getSymbolTable().getJ3dNode( detailImage ) );
super.buildGraph(); // Must be last call in method
}
@Override
public SceneGraphObject createNode( Class j3dClass ) {
return createNode( j3dClass, new Class[] { Integer.TYPE,
Integer.TYPE,
Integer.TYPE,
Integer.TYPE,
Integer.TYPE },
new Object[] { new Integer( mipMapMode ),
new Integer( format ),
new Integer( width ),
new Integer( height ),
new Integer( boundaryWidth ) } );
}
@Override
protected javax.media.j3d.SceneGraphObject createNode() {
return new Texture2D( mipMapMode, format, width, height, boundaryWidth );
}
}