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/*
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
 * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
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 */

package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;

import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;

import javax.media.j3d.ImageComponent;
import javax.media.j3d.Texture;
import javax.media.j3d.TextureCubeMap;
import javax.vecmath.Color4f;
import javax.vecmath.Point3f;

import com.sun.j3d.utils.scenegraph.io.retained.Controller;
import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;

public abstract class TextureState extends NodeComponentState {

    private int[] imageComponents;
    protected int width;
    protected int height;
    protected int format;
    protected int mipMapMode;
    protected int boundaryWidth;


    public TextureState( SymbolTableData symbol, Controller control ) {
        super(symbol, control);

        if (node!=null) {       // Node is null during a load
	    if ( !(node instanceof TextureCubeMap) ) {
		ImageComponent[] images = ((Texture)node).getImages();
		imageComponents = new int[ images.length ];
		for(int i=0; i0 ) {
	    float[] lod = new float[ points ];
	    float[] pts = new float[ points ];
	    attr.getSharpenTextureFunc( lod, pts );
	    for (int i = 0 ; i < points ; i++) {
		out.writeFloat( lod[i] );
		out.writeFloat( pts[i] );
	    }
	}

	points = attr.getFilter4FuncPointsCount();
	out.writeInt( points );
	if ( points>=4 ) {
	    float[] weights = new float[ points ];
	    attr.getFilter4Func( weights );
	    for (int i = 0 ; i < points ; i++) {
		out.writeFloat( weights[i] );
	    }
	}
    }

    @Override
    public void readObject( DataInput in ) throws IOException {
        super.readObject( in );
        Texture attr = (Texture)node;
        attr.setBoundaryColor( control.readColor4f( in ));
        attr.setBoundaryModeS( in.readInt() );
        attr.setBoundaryModeT( in.readInt() );
        attr.setEnable( in.readBoolean() );

        imageComponents = new int[ in.readInt() ];
        for(int i=0; i0 ) {
	    float[] lod = new float[ points ];
	    float[] pts = new float[ points ];
	    for (int i = 0 ; i < points ; i++) {
		lod[i] = in.readFloat();
		pts[i] = in.readFloat();
	    }
	    attr.setSharpenTextureFunc( lod, pts );
	}

	points = in.readInt();
	if ( points >= 4 ) {
	    float[] weights = new float[ points ];
	    for (int i = 0 ; i < points ; i++) {
		weights[i] = in.readFloat();
	    }
	    attr.setFilter4Func( weights );
	}
    }

    @Override
    public void addSubReference() {
	if ( !(node instanceof TextureCubeMap) ) {
	    for( int i=0; i




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