All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.sun.j3d.utils.universe.MultiTransformGroup Maven / Gradle / Ivy

The newest version!
/*
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
 * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
 * maintenance of any nuclear facility.
 *
 */

package com.sun.j3d.utils.universe;

import javax.media.j3d.TransformGroup;

/**
 * A convenience class that effectively creates a series of TransformGroup
 * nodes connected one to another hierarchically. For most applications,
 * creating a MultiTransformGroup containing one transform will suffice.
 * More sophisticated applications that use a complex portal/head tracking
 * viewing system may find that more transforms are needed.
 * 

* When more than one transform is needed, transform[0] is considered the * "top most" transform with repsect to the scene graph, (attached to the * ViewingPlatform node) and transform[numTransforms - 1] is the "bottom * most" transform (the ViewPlatorm object is attached to this transform). */ public class MultiTransformGroup { // For now just have an array of TransformGroup nodes. TransformGroup[] transforms; /** * Creates a MultiTransformGroup node that contains a single transform. * This is effectively equivalent to creating a single TransformGroup * node. */ public MultiTransformGroup() { this(1); } /** * Creates a MultiTransformGroup node that contains the specified * number of transforms. *

* When more than one transform is needed, transform[0] is considered the * "top most" transform with repsect to the scene graph, (attached to the * ViewingPlatform node) and transform[numTransforms - 1] is the "bottom * most" transform (the ViewPlatorm object is attached to this transform). * * @param numTransforms The number of transforms for this node to * contain. If this number is less than one, one is assumed. */ public MultiTransformGroup(int numTransforms) { if (numTransforms < 1) numTransforms = 1; transforms = new TransformGroup[numTransforms]; // there is always at least one TransformGroup transforms[0] = new TransformGroup(); transforms[0].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); transforms[0].setCapability(TransformGroup.ALLOW_TRANSFORM_READ); transforms[0].setCapability(TransformGroup.ALLOW_CHILDREN_WRITE); transforms[0].setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND); for (int i = 1; i < numTransforms; i++) { transforms[i] = new TransformGroup(); transforms[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); transforms[i].setCapability(TransformGroup.ALLOW_TRANSFORM_READ); transforms[i].setCapability(TransformGroup.ALLOW_CHILDREN_WRITE); transforms[i].setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND); transforms[i-1].addChild(transforms[i]); } } /** * Returns the selected TransformGroup node. * * @param transform The index of the transform to return. The indices * are in the range [0..(n - 1)] - where n was the number of transforms * created. transform[0] is considered the * "top most" transform with repsect to the scene graph, (attached to the * ViewingPlatform node) and transform[numTransforms - 1] is the "bottom * most" transform (the ViewPlatorm object is attached to this transform). * * @return The TransformGroup node at the designated index. If an out of * range index is given, null is returned. */ public TransformGroup getTransformGroup(int transform) { if (transform >= transforms.length || transform < 0) return null; return transforms[transform]; } /** * Returns the number of transforms in this MultiTransformGroup object. * * @return The number of transforms in this object. */ public int getNumTransforms() { return transforms.length; } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy