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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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package javax.media.j3d;


/**
 * The alpha NodeComponent object provides common methods for
 * converting a time value into an alpha value (a value in the range 0
 * to 1).  The Alpha object is effectively a function of time that
 * generates alpha values in the range [0,1] when sampled: f(t) =
 * [0,1].  A primary use of the Alpha object is to provide alpha
 * values for Interpolator behaviors.  The function f(t) and the
 * characteristics of the Alpha object are determined by
 * user-definable parameters:
 *
 * 

*

    * * loopCount -- This is the number of times to run this * Alpha; a value of -1 specifies that the Alpha loops * indefinitely.

    * * triggerTime -- This is the time in milliseconds since * the start time that this object first triggers. If (startTime + * triggerTime >= currentTime) then the Alpha object starts running.

    * * phaseDelayDuration -- This is an additional number of * milliseconds to wait after triggerTime before actually starting * this Alpha.

    * * mode -- This can be set to INCREASING_ENABLE, * DECREASING_ENABLE, or the Or'ed value of the two. * INCREASING_ENABLE activates the increasing Alpha parameters listed * below; DECREASING_ENABLE activates the decreasing Alpha parameters * listed below.

    * *

Increasing Alpha parameters:

    * * increasingAlphaDuration -- This is the period of time * during which Alpha goes from zero to one.

    * * increasingAlphaRampDuration -- This is the period of * time during which the Alpha step size increases at the beginning of * the increasingAlphaDuration and, correspondingly, decreases at the * end of the increasingAlphaDuration. This parameter is clamped to * half of increasingAlphaDuration. When this parameter is non-zero, * one gets constant acceleration while it is in effect; constant * positive acceleration at the beginning of the ramp and constant * negative acceleration at the end of the ramp. If this parameter is * zero, then the effective velocity of the Alpha value is constant * and the acceleration is zero (ie, a linearly increasing alpha * ramp).

    * * alphaAtOneDuration -- This is the period of time that * Alpha stays at one.

Decreasing Alpha parameters:

    * * decreasingAlphaDuration -- This is the period of time * during which Alpha goes from one to zero.

    * * decreasingAlphaRampDuration -- This is the period of * time during which the Alpha step size increases at the beginning of * the decreasingAlphaDuration and, correspondingly, decreases at the * end of the decreasingAlphaDuration. This parameter is clamped to * half of decreasingAlphaDuration. When this parameter is non-zero, * one gets constant acceleration while it is in effect; constant * positive acceleration at the beginning of the ramp and constant * negative acceleration at the end of the ramp. If this parameter is * zero, the effective velocity of the Alpha value is constant and the * acceleration is zero (i.e., a linearly-decreasing alpha ramp).

    * * alphaAtZeroDuration -- This is the period of time that * Alpha stays at zero. * *

* * @see Interpolator */ public class Alpha extends NodeComponent { // loopCount < -1 --> reserved // loopCount == -1 --> repeat forever // loopCount >= 0 --> repeat count private int loopCount; /** * Specifies that the increasing component of the alpha is used. */ public static final int INCREASING_ENABLE = 1; /** * Specifies that the decreasing component of the alpha is used */ public static final int DECREASING_ENABLE = 2; /** * This alpha's mode, specifies whether to process * increasing and decreasing alphas. */ private int mode; private float triggerTime; private float phaseDelay; private float increasingAlpha; private long increasingAlphaRamp; private float incAlphaRampInternal; private float alphaAtOne; private float decreasingAlpha; private long decreasingAlphaRamp; private float decAlphaRampInternal; private float alphaAtZero; // For pausing and resuming Alpha private long pauseTime = 0L; private boolean paused = false; // Stop time gets used only for loopCount > 0 private float stopTime; // Start time in milliseconds private long startTime = MasterControl.systemStartTime; /** * Constructs an Alpha object with default parameters. The default * values are as follows: *
    * loopCount : -1
    * mode : INCREASING_ENABLE
    * startTime : system start time
    * triggerTime : 0
    * phaseDelayDuration : 0
    * increasingAlphaDuration : 1000
    * increasingAlphaRampDuration : 0
    * alphaAtOneDuration : 0
    * decreasingAlphaDuration : 0
    * decreasingAlphaRampDuration : 0
    * alphaAtZeroDuration : 0
    * isPaused : false
    * pauseTime : 0
    *
*/ public Alpha() { loopCount = -1; mode = INCREASING_ENABLE; increasingAlpha = 1.0f; // converted to seconds internally /* // Java initialize them to zero by default triggerTime = 0L; phaseDelay = 0.0f; increasingAlphaRamp = 0.0f; alphaAtOne = 0.0f; decreasingAlpha = 0.0f; decreasingAlphaRamp = 0.0f; alphaAtZero = 0.0f; */ } /** * This constructor takes all of the Alpha user-definable parameters. * @param loopCount number of times to run this alpha; a value * of -1 specifies that the alpha loops indefinitely * @param mode indicates whether the increasing alpha parameters or * the decreasing alpha parameters or both are active. This parameter * accepts the following values, INCREASING_ENABLE or * DECREASING_ENABLE, which may be ORed together to specify * that both are active. * The increasing alpha parameters are increasingAlphaDuration, * increasingAlphaRampDuration, and alphaAtOneDuration. * The decreasing alpha parameters are decreasingAlphaDuration, * decreasingAlphaRampDuration, and alphaAtZeroDuration. * @param triggerTime time in milliseconds since the start time * that this object first triggers * @param phaseDelayDuration number of milliseconds to wait after * triggerTime before actually starting this alpha * @param increasingAlphaDuration period of time during which alpha goes * from zero to one * @param increasingAlphaRampDuration period of time during which * the alpha step size increases at the beginning of the * increasingAlphaDuration and, correspondingly, decreases at the end * of the increasingAlphaDuration. This value is clamped to half of * increasingAlphaDuration. NOTE: a value of zero means that the alpha * step size remains constant during the entire increasingAlphaDuration. * @param alphaAtOneDuration period of time that alpha stays at one * @param decreasingAlphaDuration period of time during which alpha goes * from one to zero * @param decreasingAlphaRampDuration period of time during which * the alpha step size increases at the beginning of the * decreasingAlphaDuration and, correspondingly, decreases at the end * of the decreasingAlphaDuration. This value is clamped to half of * decreasingAlphaDuration. NOTE: a value of zero means that the alpha * step size remains constant during the entire decreasingAlphaDuration. * @param alphaAtZeroDuration period of time that alpha stays at zero */ public Alpha(int loopCount, int mode, long triggerTime, long phaseDelayDuration, long increasingAlphaDuration, long increasingAlphaRampDuration, long alphaAtOneDuration, long decreasingAlphaDuration, long decreasingAlphaRampDuration, long alphaAtZeroDuration) { this.loopCount = loopCount; this.mode = mode; this.triggerTime = (float) triggerTime * .001f; phaseDelay = (float) phaseDelayDuration * .001f; increasingAlpha = (float) increasingAlphaDuration * .001f; alphaAtOne = (float)alphaAtOneDuration * .001f; increasingAlphaRamp = increasingAlphaRampDuration; incAlphaRampInternal = increasingAlphaRampDuration * .001f; if (incAlphaRampInternal > (0.5f * increasingAlpha)) { incAlphaRampInternal = 0.5f * increasingAlpha; } decreasingAlpha = (float)decreasingAlphaDuration * .001f; alphaAtZero = (float)alphaAtZeroDuration * .001f; decreasingAlphaRamp = decreasingAlphaRampDuration; decAlphaRampInternal = decreasingAlphaRampDuration * .001f; if (decAlphaRampInternal > (0.5f * decreasingAlpha)) { decAlphaRampInternal = 0.5f * decreasingAlpha; } computeStopTime(); } /** * Constructs a new Alpha object that assumes that the mode is * INCREASING_ENABLE. * * @param loopCount number of times to run this alpha; a value * of -1 specifies that the alpha loops indefinitely. * @param triggerTime time in milliseconds since the start time * that this object first triggers * @param phaseDelayDuration number of milliseconds to wait after * triggerTime before actually starting this alpha * @param increasingAlphaDuration period of time during which alpha goes * from zero to one * @param increasingAlphaRampDuration period of time during which * the alpha step size increases at the beginning of the * increasingAlphaDuration and, correspondingly, decreases at the end * of the increasingAlphaDuration. This value is clamped to half of * increasingAlphaDuration. NOTE: a value of zero means that the alpha * step size remains constant during the entire increasingAlphaDuration. * @param alphaAtOneDuration period of time that alpha stays at one */ public Alpha(int loopCount, long triggerTime, long phaseDelayDuration, long increasingAlphaDuration, long increasingAlphaRampDuration, long alphaAtOneDuration) { this(loopCount, INCREASING_ENABLE, triggerTime, phaseDelayDuration, increasingAlphaDuration, increasingAlphaRampDuration, alphaAtOneDuration, 0, 0, 0); } /** * This constructor takes only the loopCount and increasingAlphaDuration * as parameters and assigns the default values to all of the other * parameters. * @param loopCount number of times to run this alpha; a value * of -1 specifies that the alpha loops indefinitely * @param increasingAlphaDuration period of time during which alpha goes * from zero to one */ public Alpha(int loopCount, long increasingAlphaDuration) { // defaults mode = INCREASING_ENABLE; increasingAlpha = (float) increasingAlphaDuration * .001f; this.loopCount = loopCount; if (loopCount >= 0) { stopTime = loopCount*increasingAlpha; } } /** * Pauses this alpha object. The current system time when this * method is called will be used in place of the actual current * time when calculating subsequent alpha values. This has the * effect of freezing the interpolator at the time the method is * called. * * @since Java 3D 1.3 */ public void pause() { pause(J3dClock.currentTimeMillis()); } /** * Pauses this alpha object as of the specified time. The specified * time will be used in place of the actual current time when * calculating subsequent alpha values. This has the effect of freezing * the interpolator at the specified time. Note that specifying a * time in the future (that is, a time greater than * System.currentTimeMillis()) will cause the alpha to immediately * advance to that point before pausing. Similarly, specifying a * time in the past (that is, a time less than * System.currentTimeMillis()) will cause the alpha to immediately * revert to that point before pausing. * * @param time the time at which to pause the alpha * * @exception IllegalArgumentException if time <= 0 * * @since Java 3D 1.3 */ public void pause(long time) { if (time <= 0L) { throw new IllegalArgumentException(J3dI18N.getString("Alpha0")); } paused = true; pauseTime = time; VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Resumes this alpha object. If the alpha * object was paused, the difference between the current * time and the pause time will be used to adjust the startTime of * this alpha. The equation is as follows: * *
    * startTime += System.currentTimeMillis() - pauseTime *
* * Since the alpha object is no longer paused, this has the effect * of resuming the interpolator as of the current time. If the * alpha object is not paused when this method is called, then this * method does nothing--the start time is not adjusted in this case. * * @since Java 3D 1.3 */ public void resume() { resume(J3dClock.currentTimeMillis()); } /** * Resumes this alpha object as of the specified time. If the alpha * object was paused, the difference between the specified * time and the pause time will be used to adjust the startTime of * this alpha. The equation is as follows: * *
    startTime += time - pauseTime
* * Since the alpha object is no longer paused, this has the effect * of resuming the interpolator as of the specified time. If the * alpha object is not paused when this method is called, then this * method does nothing--the start time is not adjusted in this case. * * @param time the time at which to resume the alpha * * @exception IllegalArgumentException if time <= 0 * * @since Java 3D 1.3 */ public void resume(long time) { if (time <= 0L) { throw new IllegalArgumentException(J3dI18N.getString("Alpha0")); } if (paused) { long newStartTime = startTime + time - pauseTime; paused = false; pauseTime = 0L; setStartTime(newStartTime); } } /** * Returns true if this alpha object is paused. * @return true if this alpha object is paused, false otherwise * * @since Java 3D 1.3 */ public boolean isPaused() { return paused; } /** * Returns the time at which this alpha was paused. * @return the pause time; returns 0 if this alpha is not paused * * @since Java 3D 1.3 */ public long getPauseTime() { return pauseTime; } /** * This method returns a value between 0.0 and 1.0 inclusive, * based on the current time and the time-to-alpha parameters * established for this alpha. If this alpha object is paused, * the value will be based on the pause time rather than the * current time. * This method will return the starting alpha value if the alpha * has not yet started (that is, if the current time is less * than startTime + triggerTime + phaseDelayDuration). This * method will return the ending alpha value if the alpha has * finished (that is, if the loop count has expired). * * @return a value between 0.0 and 1.0 based on the current time */ public float value() { long currentTime = paused ? pauseTime : J3dClock.currentTimeMillis(); return this.value(currentTime); } /** * This method returns a value between 0.0 and 1.0 inclusive, * based on the specified time and the time-to-alpha parameters * established for this alpha. * This method will return the starting alpha value if the alpha * has not yet started (that is, if the specified time is less * than startTime + triggerTime + phaseDelayDuration). This * method will return the ending alpha value if the alpha has * finished (that is, if the loop count has expired). * * @param atTime The time for which we wish to compute alpha * @return a value between 0.0 and 1.0 based on the specified time */ public float value(long atTime) { float interpolatorTime = (float)(atTime - startTime) * .001f; // startTime is in millisec float alpha, a1, a2, dt, alphaRampDuration; // System.err.println("alpha mode: " + mode); // If non-looping and before start // if ((loopCount != -1) && // interpolatorTime <= ( triggerTime + phaseDelay)) { // // if (( mode & INCREASING_ENABLE ) == 0 && // ( mode & DECREASING_ENABLE) != 0) // alpha = 1.0f; // else // alpha = 0.0f; // return alpha; // } // Case of {constantly} moving forward, snap back, forward again if (( mode & INCREASING_ENABLE ) != 0 && ( mode & DECREASING_ENABLE) == 0) { if(interpolatorTime <= (triggerTime + phaseDelay)) return 0.0f; if((loopCount != -1) && (interpolatorTime >= stopTime)) return 1.0f; // Constant velocity case if (incAlphaRampInternal == 0.0f) { alpha = mfmod((interpolatorTime - triggerTime - phaseDelay) + 6.0f*( increasingAlpha + alphaAtOne), (increasingAlpha + alphaAtOne))/ increasingAlpha; if ( alpha > 1.0f) alpha = 1.0f; return alpha; } // Ramped velocity case alphaRampDuration = incAlphaRampInternal; dt = mfmod((interpolatorTime - triggerTime - phaseDelay) + 6.0f*( increasingAlpha + alphaAtOne), ( increasingAlpha + alphaAtOne)); if (dt >= increasingAlpha) { alpha = 1.0f; return alpha; } // Original equation kept to help understand // computation logic - simplification saves // a multiply and an add // a1 = 1.0f/(alphaRampDuration*alphaRampDuration + // ( increasingAlpha - 2*alphaRampDuration)* // alphaRampDuration); a1 = 1.0f/(increasingAlpha * alphaRampDuration - alphaRampDuration * alphaRampDuration); if (dt < alphaRampDuration) { alpha = 0.5f*a1*dt*dt; } else if (dt < increasingAlpha - alphaRampDuration) { alpha = 0.5f*a1*alphaRampDuration* alphaRampDuration + (dt - alphaRampDuration)*a1* alphaRampDuration; } else { alpha = a1*alphaRampDuration*alphaRampDuration + ( increasingAlpha - 2.0f*alphaRampDuration)*a1* alphaRampDuration - 0.5f*a1*( increasingAlpha - dt)* ( increasingAlpha - dt); } return alpha; } else // Case of {constantly} moving backward, snap forward, backward // again if (( mode & INCREASING_ENABLE ) == 0 && ( mode & DECREASING_ENABLE) != 0) { // If non-looping and past end // if ((loopCount != -1) // && (interpolatorTime // >= (triggerTime + phaseDelay + decreasingAlpha))) { // alpha = 0.0f; // return alpha; // } if(interpolatorTime <= (triggerTime + phaseDelay)) return 1.0f; if((loopCount != -1) && (interpolatorTime >= stopTime) ) return 0.0f; // Constant velocity case if (decAlphaRampInternal == 0.0f) { alpha = mfmod((interpolatorTime - triggerTime - phaseDelay) + 6.0f*( decreasingAlpha + alphaAtZero), (decreasingAlpha + alphaAtZero))/ decreasingAlpha; if ( alpha > 1.0f) { alpha = 0.0f; return alpha; } alpha = 1.0f - alpha; return alpha; } // Ramped velocity case alphaRampDuration = decAlphaRampInternal; dt = mfmod((interpolatorTime - triggerTime - phaseDelay) + 6.0f*( decreasingAlpha + alphaAtZero), ( decreasingAlpha + alphaAtZero)); if (dt >= decreasingAlpha) { alpha = 0.0f; return alpha; } // Original equation kept to help understand // computation logic - simplification saves // a multiply and an add // a1 = 1.0f/(alphaRampDuration*alphaRampDuration + // ( decreasingAlpha - 2*alphaRampDuration)* // alphaRampDuration); a1 = 1.0f/(decreasingAlpha * alphaRampDuration - alphaRampDuration * alphaRampDuration); if (dt < alphaRampDuration) { alpha = 0.5f*a1*dt*dt; } else if (dt < decreasingAlpha - alphaRampDuration) { alpha = 0.5f*a1*alphaRampDuration* alphaRampDuration + (dt - alphaRampDuration)*a1* alphaRampDuration; } else { alpha = a1*alphaRampDuration*alphaRampDuration + ( decreasingAlpha - 2.0f*alphaRampDuration)*a1* alphaRampDuration - 0.5f*a1*( decreasingAlpha - dt)* ( decreasingAlpha - dt); } alpha = 1.0f - alpha; return alpha; } else // Case of {osscilating} increasing and decreasing alpha if (( mode & INCREASING_ENABLE) != 0 && ( mode & DECREASING_ENABLE) != 0) { // If non-looping and past end // if ((loopCount != -1) && // (interpolatorTime >= // (triggerTime + phaseDelay + increasingAlpha + // alphaAtOne + decreasingAlpha))) { // alpha = 0.0f; // return alpha; // } // If non-looping and past end, we always end up at zero since // decreasing alpha has been requested. if(interpolatorTime <= (triggerTime + phaseDelay)) return 0.0f; if( (loopCount != -1) && (interpolatorTime >= stopTime)) return 0.0f; // Constant velocity case if (incAlphaRampInternal == 0.0f && decAlphaRampInternal == 0.0f) { dt = mfmod(interpolatorTime - triggerTime - phaseDelay + 6.0f*(increasingAlpha + alphaAtOne + decreasingAlpha + alphaAtZero), increasingAlpha + alphaAtOne + decreasingAlpha + alphaAtZero); alpha = dt / increasingAlpha; if ( alpha < 1.0f) return alpha; // sub all increasing alpha time dt -= increasingAlpha; if (dt < alphaAtOne) { alpha = 1.0f; return alpha; } // sub out alpha @ 1 time dt -= alphaAtOne; alpha = dt/ decreasingAlpha; if ( alpha < 1.0f) alpha = 1.0f - alpha; else alpha = 0.0f; return alpha; } // Ramped velocity case alphaRampDuration = incAlphaRampInternal; // work around for bug 4308308 if (alphaRampDuration == 0.0f) alphaRampDuration = .00001f; dt = mfmod(interpolatorTime - triggerTime - phaseDelay + 6.0f*( increasingAlpha + alphaAtOne + decreasingAlpha + alphaAtZero), increasingAlpha + alphaAtOne + decreasingAlpha + alphaAtZero); if (dt <= increasingAlpha) { // Original equation kept to help understand // computation logic - simplification saves // a multiply and an add // a1 = 1.0f/(alphaRampDuration*alphaRampDuration + // ( increasingAlpha - 2*alphaRampDuration)* // alphaRampDuration); a1 = 1.0f/(increasingAlpha * alphaRampDuration - alphaRampDuration * alphaRampDuration); if (dt < alphaRampDuration) { alpha = 0.5f*a1*dt*dt; } else if (dt < increasingAlpha - alphaRampDuration) { alpha = 0.5f*a1*alphaRampDuration* alphaRampDuration + (dt - alphaRampDuration)*a1* alphaRampDuration; } else { alpha = a1*alphaRampDuration*alphaRampDuration+ ( increasingAlpha - 2.0f*alphaRampDuration)*a1* alphaRampDuration - 0.5f*a1*( increasingAlpha - dt)* ( increasingAlpha - dt); } return alpha; } else if (dt <= increasingAlpha + alphaAtOne) { alpha = 1.0f; return alpha; } else if (dt >= increasingAlpha + alphaAtOne + decreasingAlpha) { alpha = 0.0f; return alpha; } else { dt -= increasingAlpha + alphaAtOne; alphaRampDuration = decAlphaRampInternal; // work around for bug 4308308 if (alphaRampDuration == 0.0f) alphaRampDuration = .00001f; // Original equation kept to help understand // computation logic - simplification saves // a multiply and an add // a1 = 1.0f/(alphaRampDuration*alphaRampDuration + // ( decreasingAlpha - 2*alphaRampDuration)* // alphaRampDuration); a1 = 1.0f/(decreasingAlpha * alphaRampDuration - alphaRampDuration * alphaRampDuration); if (dt < alphaRampDuration) { alpha = 0.5f*a1*dt*dt; } else if (dt < decreasingAlpha - alphaRampDuration) { alpha = 0.5f*a1*alphaRampDuration* alphaRampDuration + (dt - alphaRampDuration)*a1* alphaRampDuration; } else { alpha = a1*alphaRampDuration*alphaRampDuration + (decreasingAlpha - 2.0f*alphaRampDuration)*a1* alphaRampDuration - 0.5f*a1*( decreasingAlpha - dt)* (decreasingAlpha - dt); } alpha = 1.0f - alpha; return alpha; } } return 0.0f; } float mfmod(float a, float b) { float fm, ta = (a), tb = (b); int fmint; if (tb < 0.0f) tb = -tb; if (ta < 0.0f) ta = -ta; fmint =(int)( ta/tb); fm = ta - (float)fmint * tb; if ((a) < 0.0f) return ((b) - fm); else return fm; } /** * Retrieves this alpha's startTime, the base * for all relative time specifications; the default value * for startTime is the system start time. * @return this alpha's startTime. */ public long getStartTime() { return this.startTime; } /** * Sets this alpha's startTime to that specified in the argument; * startTime sets the base (or zero) for all relative time * computations; the default value for startTime is the system * start time. * @param startTime the new startTime value */ public void setStartTime(long startTime) { this.startTime = startTime; // This is used for passive wakeupOnElapsedFrame in // Interpolator to restart behavior after alpha.finished() VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Retrieves this alpha's loopCount. * @return this alpha's loopCount. */ public int getLoopCount() { return this.loopCount; } /** * Set this alpha's loopCount to that specified in the argument. * @param loopCount the new loopCount value */ public void setLoopCount(int loopCount) { this.loopCount = loopCount; computeStopTime(); VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Retrieves this alpha's mode. * @return this alpha's mode: any combination of * INCREASING_ENABLE and DECREASING_ENABLE */ public int getMode() { return this.mode; } /** * Set this alpha's mode to that specified in the argument. * @param mode indicates whether the increasing alpha parameters or * the decreasing alpha parameters or both are active. This parameter * accepts the following values, INCREASING_ENABLE or * DECREASING_ENABLE, which may be ORed together to specify * that both are active. * The increasing alpha parameters are increasingAlphaDuration, * increasingAlphaRampDuration, and alphaAtOneDuration. * The decreasing alpha parameters are decreasingAlphaDuration, * decreasingAlphaRampDuration, and alphaAtZeroDuration. */ public void setMode(int mode) { this.mode = mode; computeStopTime(); VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Retrieves this alpha's triggerTime. * @return this alpha's triggerTime. */ public long getTriggerTime() { return (long) (this.triggerTime * 1000f); } /** * Set this alpha's triggerTime to that specified in the argument. * @param triggerTime the new triggerTime */ public void setTriggerTime(long triggerTime) { this.triggerTime = (float) triggerTime * .001f; computeStopTime(); VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Retrieves this alpha's phaseDelayDuration. * @return this alpha's phaseDelayDuration. */ public long getPhaseDelayDuration() { return (long)(this.phaseDelay * 1000f); } /** * Set this alpha's phaseDelayDuration to that specified in * the argument. * @param phaseDelayDuration the new phaseDelayDuration */ public void setPhaseDelayDuration(long phaseDelayDuration) { this.phaseDelay = (float) phaseDelayDuration * .001f; computeStopTime(); VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Retrieves this alpha's increasingAlphaDuration. * @return this alpha's increasingAlphaDuration. */ public long getIncreasingAlphaDuration() { return (long)(this.increasingAlpha * 1000f); } /** * Set this alpha's increasingAlphaDuration to that specified in * the argument. * @param increasingAlphaDuration the new increasingAlphaDuration */ public void setIncreasingAlphaDuration(long increasingAlphaDuration) { this.increasingAlpha = (float) increasingAlphaDuration * .001f; computeStopTime(); VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Retrieves this alpha's increasingAlphaRampDuration. * @return this alpha's increasingAlphaRampDuration. */ public long getIncreasingAlphaRampDuration() { return increasingAlphaRamp; } /** * Set this alpha's increasingAlphaRampDuration to that specified * in the argument. * @param increasingAlphaRampDuration the new increasingAlphaRampDuration */ public void setIncreasingAlphaRampDuration(long increasingAlphaRampDuration) { increasingAlphaRamp = increasingAlphaRampDuration; incAlphaRampInternal = (float) increasingAlphaRampDuration * .001f; if (incAlphaRampInternal > (0.5f * increasingAlpha)) { incAlphaRampInternal = 0.5f * increasingAlpha; } VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Retrieves this alpha's alphaAtOneDuration. * @return this alpha's alphaAtOneDuration. */ public long getAlphaAtOneDuration() { return (long)(this.alphaAtOne * 1000f); } /** * Set this alpha object's alphaAtOneDuration to the specified * value. * @param alphaAtOneDuration the new alphaAtOneDuration */ public void setAlphaAtOneDuration(long alphaAtOneDuration) { this.alphaAtOne = (float) alphaAtOneDuration * .001f; computeStopTime(); VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Retrieves this alpha's decreasingAlphaDuration. * @return this alpha's decreasingAlphaDuration. */ public long getDecreasingAlphaDuration() { return (long)(this.decreasingAlpha * 1000f); } /** * Set this alpha's decreasingAlphaDuration to that specified in * the argument. * @param decreasingAlphaDuration the new decreasingAlphaDuration */ public void setDecreasingAlphaDuration(long decreasingAlphaDuration) { this.decreasingAlpha = (float) decreasingAlphaDuration * .001f; computeStopTime(); VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Retrieves this alpha's decreasingAlphaRampDuration. * @return this alpha's decreasingAlphaRampDuration. */ public long getDecreasingAlphaRampDuration() { return decreasingAlphaRamp; } /** * Set this alpha's decreasingAlphaRampDuration to that specified * in the argument. * @param decreasingAlphaRampDuration the new decreasingAlphaRampDuration */ public void setDecreasingAlphaRampDuration(long decreasingAlphaRampDuration) { decreasingAlphaRamp = decreasingAlphaRampDuration; decAlphaRampInternal = (float) decreasingAlphaRampDuration * .001f; if (decAlphaRampInternal > (0.5f * decreasingAlpha)) { decAlphaRampInternal = 0.5f * decreasingAlpha; } VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Retrieves this alpha's alphaAtZeroDuration. * @return this alpha's alphaAtZeroDuration. */ public long getAlphaAtZeroDuration() { return (long)(this.alphaAtZero * 1000f); } /** * Set this alpha object's alphaAtZeroDuration to the specified * value. * @param alphaAtZeroDuration the new alphaAtZeroDuration */ public void setAlphaAtZeroDuration(long alphaAtZeroDuration) { this.alphaAtZero = (float) alphaAtZeroDuration * .001f; computeStopTime(); VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD); } /** * Query to test if this alpha object is past its activity window, * that is, if it has finished looping. * @return true if no longer looping, false otherwise */ public boolean finished() { long currentTime = paused ? pauseTime : J3dClock.currentTimeMillis(); return ((loopCount != -1) && ((float)(currentTime - startTime) * .001f > stopTime)); } final private void computeStopTime() { if (loopCount >= 0) { float sum = 0; if (( mode & INCREASING_ENABLE ) != 0) { sum = increasingAlpha+alphaAtOne; } if ((mode & DECREASING_ENABLE) != 0) { sum += decreasingAlpha+alphaAtZero; } stopTime = this.triggerTime + phaseDelay + loopCount*sum; } else { stopTime = 0; } } /** * This internal method returns a clone of the Alpha * * @return a duplicate of this Alpha */ Alpha cloneAlpha() { Alpha a = new Alpha(); a.setStartTime(getStartTime()); a.setLoopCount(getLoopCount()); a.setMode(getMode()); a.setTriggerTime(getTriggerTime()); a.setPhaseDelayDuration(getPhaseDelayDuration()); a.setIncreasingAlphaDuration(getIncreasingAlphaDuration()); a.setIncreasingAlphaRampDuration(getIncreasingAlphaRampDuration()); a.setAlphaAtOneDuration(getAlphaAtOneDuration()); a.setDecreasingAlphaDuration(getDecreasingAlphaDuration()); a.setDecreasingAlphaRampDuration(getDecreasingAlphaRampDuration()); a.setAlphaAtZeroDuration(getAlphaAtZeroDuration()); return a; } static { VirtualUniverse.loadLibraries(); } }




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