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/*
 * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package javax.media.j3d;

/**
 * A 2D array of depth (Z) values in floating point format in the range [0,1].
 * A value of 0.0 indicates the closest Z value to the user while a value of
 * 1.0 indicates the farthest Z value.
 */

public class DepthComponentFloat extends DepthComponent {

    /**
     * Package scope defualt constructor used by cloneNodeComponent
     */
    DepthComponentFloat() {
    }

    /**
     * Constructs a new floating-point depth (z-buffer) component object with
     * the specified width and height.
     * @param width the width of the array of depth values
     * @param height the height of the array of depth values
     */
    public DepthComponentFloat(int width, int height) {
	((DepthComponentFloatRetained)this.retained).initialize(width, height);
    }

    /**
     * Copies the specified depth data to this object.
     * @param depthData array of floats containing the depth data
     * @exception RestrictedAccessException if the method is called
     * when this object is part of live or compiled scene graph.
     */
    public void setDepthData(float[] depthData) {
	checkForLiveOrCompiled();
	((DepthComponentFloatRetained)this.retained).setDepthData(depthData);
    }

    /**
     * Copies the depth data from this object to the specified array.
     * The array must be large enough to hold all of the floats.
     * @param depthData array of floats that will receive a copy of
     * the depth data
     * @exception CapabilityNotSetException if appropriate capability is
     * not set and this object is part of live or compiled scene graph
     */
    public void getDepthData(float[] depthData) {
	if (isLiveOrCompiled())
	  if (!this.getCapability(DepthComponent.ALLOW_DATA_READ))
	    throw new CapabilityNotSetException(J3dI18N.getString("DepthComponentFloat0"));
	((DepthComponentFloatRetained)this.retained).getDepthData(depthData);
    }

    /**
     * Creates a retained mode DepthComponentFloatRetained object that this
     * DepthComponentFloat component object will point to.
     */
    @Override
    void createRetained() {
	this.retained = new DepthComponentFloatRetained();
	this.retained.setSource(this);
    }


    /**
     * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)
     */
    @Override
    public NodeComponent cloneNodeComponent() {
	DepthComponentFloatRetained rt = (DepthComponentFloatRetained) retained;
	DepthComponentFloat d = new DepthComponentFloat(rt.width,
							rt.height);
        d.duplicateNodeComponent(this);
        return d;
    }


   /**
     * Copies all node information from originalNodeComponent into
     * the current node.  This method is called from the
     * duplicateNode method. This routine does
     * the actual duplication of all "local data" (any data defined in
     * this object).
     *
     * @param originalNodeComponent the original node to duplicate.
     * @param forceDuplicate when set to true, causes the
     *  duplicateOnCloneTree flag to be ignored.  When
     *  false, the value of each node's
     *  duplicateOnCloneTree variable determines whether
     *  NodeComponent data is duplicated or copied.
     *
     * @see Node#cloneTree
     * @see NodeComponent#setDuplicateOnCloneTree
     */
     @Override
     void duplicateAttributes(NodeComponent originalNodeComponent,
			      boolean forceDuplicate) {
	 super.duplicateAttributes(originalNodeComponent,
				   forceDuplicate);
	 // width, height is copied in cloneNode before
	 int len = getWidth()*getHeight();
	 float f[] = new float[len];

	 ((DepthComponentFloatRetained) originalNodeComponent.retained).getDepthData(f);
	 ((DepthComponentFloatRetained) retained).setDepthData(f);
    }


}




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