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/*
 * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package javax.media.j3d;

import javax.vecmath.Color3f;

/**
 * The ExponentialFog leaf node extends the Fog leaf node by adding a
 * fog density that is used as the exponent of the fog equation. The
 * density is defined in the local coordinate system of the node, but
 * the actual fog equation will ideally take place in eye coordinates.
 * 

* The fog blending factor, f, is computed as follows: *

    * f = e-(density * z)

    * where *

      z is the distance from the viewpoint.
      * density is the density of the fog.

* * In addition to specifying the fog density, ExponentialFog lets you * specify the fog color, which is represented by R, G, and B * color values, where a color of (0,0,0) represents black. */ public class ExponentialFog extends Fog { /** * Specifies that this ExponentialFog node allows read access to its * density information. */ public static final int ALLOW_DENSITY_READ = CapabilityBits.EXPONENTIAL_FOG_ALLOW_DENSITY_READ; /** * Specifies that this ExponentialFog node allows write access to its * density information. */ public static final int ALLOW_DENSITY_WRITE = CapabilityBits.EXPONENTIAL_FOG_ALLOW_DENSITY_WRITE; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_DENSITY_READ }; /** * Constructs an ExponentialFog node with default parameters. * The default values are as follows: *
    * density : 1.0
    *
*/ public ExponentialFog() { // Just use the defaults // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Constructs an ExponentialFog node with the specified fog color. * @param color the fog color */ public ExponentialFog(Color3f color) { super(color); // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Constructs an ExponentialFog node with the specified fog color * and density. * @param color the fog color * @param density the density of the fog */ public ExponentialFog(Color3f color, float density) { super(color); // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((ExponentialFogRetained)this.retained).initDensity(density); } /** * Constructs an ExponentialFog node with the specified fog color. * @param r the red component of the fog color * @param g the green component of the fog color * @param b the blue component of the fog color */ public ExponentialFog(float r, float g, float b) { super(r, g, b); // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Constructs an ExponentialFog node with the specified fog color * and density. * @param r the red component of the fog color * @param g the green component of the fog color * @param b the blue component of the fog color * @param density the density of the fog */ public ExponentialFog(float r, float g, float b, float density) { super(r, g, b); // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((ExponentialFogRetained)this.retained).initDensity(density); } /** * Sets fog density. * @param density the new density of this fog * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setDensity(float density) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_DENSITY_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("ExponentialFog0")); if (isLive()) ((ExponentialFogRetained)this.retained).setDensity(density); else ((ExponentialFogRetained)this.retained).initDensity(density); } /** * Gets fog density. * @return the density of this fog * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public float getDensity() { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_DENSITY_READ)) throw new CapabilityNotSetException(J3dI18N.getString("ExponentialFog1")); return ((ExponentialFogRetained)this.retained).getDensity(); } /** * Creates the retained mode ExponentialFogRetained object that this * ExponentialFog node will point to. */ @Override void createRetained() { this.retained = new ExponentialFogRetained(); this.retained.setSource(this); } /** * Used to create a new instance of the node. This routine is called * by cloneTree to duplicate the current node. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see Node#cloneNode * @see Node#duplicateNode * @see NodeComponent#setDuplicateOnCloneTree */ @Override public Node cloneNode(boolean forceDuplicate) { ExponentialFog ef = new ExponentialFog(); ef.duplicateNode(this, forceDuplicate); return ef; } /** * Copies all ExponentialFog information from * originalNode into * the current node. This method is called from the * cloneNode method which is, in turn, called by the * cloneTree method.

* * @param originalNode the original node to duplicate. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @exception RestrictedAccessException if this object is part of a live * or compiled scenegraph. * * @see Node#duplicateNode * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ @Override void duplicateAttributes(Node originalNode, boolean forceDuplicate) { super.duplicateAttributes(originalNode, forceDuplicate); ((ExponentialFogRetained) retained).initDensity( ((ExponentialFogRetained) originalNode.retained).getDensity()); } }





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