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/*
 * Copyright 2004-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
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 *
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package javax.media.j3d;

/**
 * The GLSLShaderProgram object is a concrete implementation of a
 * ShaderProgram node component for the OpenGL GLSL shading language.
 *
 * @see SourceCodeShader
 *
 * @since Java 3D 1.4
 */

public class GLSLShaderProgram extends ShaderProgram {

    /**
     * Constructs a GLSL shader program node component.
     *
     * 
* TODO: ADD MORE DOCUMENTATION HERE. */ public GLSLShaderProgram() { } // Implement abstract setVertexAttrNames method (inherit javadoc from parent class) @Override public void setVertexAttrNames(String[] vertexAttrNames) { checkForLiveOrCompiled(); if (vertexAttrNames != null) { for (int i = 0; i < vertexAttrNames.length; i++) { if (vertexAttrNames[i] == null) { throw new NullPointerException(); } } } ((GLSLShaderProgramRetained)this.retained).setVertexAttrNames(vertexAttrNames); } // Implement abstract getVertexAttrNames method (inherit javadoc from parent class) @Override public String[] getVertexAttrNames() { if (isLiveOrCompiled()) { if(!this.getCapability(ALLOW_NAMES_READ)) { throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0")); } } return ((GLSLShaderProgramRetained)this.retained).getVertexAttrNames(); } // Implement abstract setShaderAttrNames method (inherit javadoc from parent class) @Override public void setShaderAttrNames(String[] shaderAttrNames) { checkForLiveOrCompiled(); if (shaderAttrNames != null) { for (int i = 0; i < shaderAttrNames.length; i++) { if (shaderAttrNames[i] == null) { throw new NullPointerException(); } } } ((GLSLShaderProgramRetained)this.retained).setShaderAttrNames(shaderAttrNames); } // Implement abstract getShaderAttrNames method (inherit javadoc from parent class) @Override public String[] getShaderAttrNames() { if (isLiveOrCompiled()) { if(!this.getCapability(ALLOW_NAMES_READ)) { throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0")); } } return ((GLSLShaderProgramRetained)this.retained).getShaderAttrNames(); } /** * Copies the specified array of shaders into this shader * program. This method makes a shallow copy of the array. The * array of shaders may be null or empty (0 length), but the * elements of the array must be non-null. The shading language of * each shader in the array must be * SHADING_LANGUAGE_GLSL. Each shader in the array must * be a SourceCodeShader. * * @param shaders array of Shader objects to be copied into this * ShaderProgram * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * * @exception IllegalArgumentException if the shading language of * any shader in the shaders array is not * SHADING_LANGUAGE_GLSL. * * @exception ClassCastException if any shader in the shaders * array is not a SourceCodeShader. * * @exception NullPointerException if any element in the * shaders array is null. */ @Override public void setShaders(Shader[] shaders) { checkForLiveOrCompiled(); if(shaders != null) { // Check shaders for valid shading language and class type for (int i = 0; i < shaders.length; i++) { if (shaders[i].getShadingLanguage() != Shader.SHADING_LANGUAGE_GLSL) { throw new IllegalArgumentException(J3dI18N.getString("GLSLShaderProgram2")); } // Try to cast shader to SourceCodeShader; it will throw // ClassCastException if it isn't. SourceCodeShader shad = (SourceCodeShader)shaders[i]; } } ((GLSLShaderProgramRetained)this.retained).setShaders(shaders); } // Implement abstract getShaders method (inherit javadoc from parent class) @Override public Shader[] getShaders() { if (isLiveOrCompiled()) { if(!this.getCapability(ALLOW_SHADERS_READ)) { throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram1")); } } return ((GLSLShaderProgramRetained)this.retained).getShaders(); } /** * Creates a retained mode GLSLShaderProgramRetained object that this * GLSLShaderProgram component object will point to. */ @Override void createRetained() { this.retained = new GLSLShaderProgramRetained(); this.retained.setSource(this); } }




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