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/*
* Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
/**
* The J3dThreadData is the data wrapper for threads in Java 3D.
*/
class J3dThreadData extends Object {
/**
* Thread run options
*/
static final int WAIT_ALL_THREADS = 0x01;
static final int CONT_THREAD = 0x02;
static final int WAIT_THIS_THREAD = 0x04;
static final int START_TIMER = 0x08;
static final int STOP_TIMER = 0x10;
static final int LAST_STOP_TIMER = 0x20;
//static final int LOCK_RENDERBIN = 0x20;
//static final int RELEASE_RENDERBIN = 0x40;
/**
* The thread for this data
*/
J3dThread thread = null;
/**
* The last time that a message was sent to this thread.
*/
long lastUpdateTime = -1;
/**
* The last time that this thread was run
*/
long lastRunTime = -1;
/**
* The thread type
*/
int threadType = 0;
/**
* The run options for this thread.
*/
int threadOpts = 0;
/**
* The arguments to be passed to this thread
*/
Object threadArgs = null;
/**
* This indicates whether or not this thread needs to run.
*/
boolean needsRun = false;
/**
* The following data is only used by the Render Thread
*/
/**
* The type of the thread invocation. RENDER or SWAP
*/
int type = 0;
/**
* The view that this Render invocation belongs to.
*/
View view = null;
/**
* The Canvas3D that this Render invocation belongs to.
* It is null for the SWAP invocation.
*/
Canvas3D canvas = null;
/**
* This constructor does nothing
*/
J3dThreadData() {
}
}